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Русский перевод X-Rebirth |  |
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Тема устарелаКоличество: 163 «<3456789>» Русский перевод X-Rebirth | 10.02.2016 18:58:50 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.00 beta 7 vs 4.00 rc1 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- Добавлено
- <t id="3319">Video Tutorials</t>
- Удалено
- <t id="3350">Scan Successful</t>
- <t id="3351">Hack Successful</t>
- <t id="3352">Scan Failed</t>
- <t id="3353">Hack Failed</t>
- Изменено
- <t id="4891">Video Tutorials</t>
- Добавлено
- <t id="7208">Tutorials</t>
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| Код:- <page id="1002" title="Player Choices" descr="General Player Choices in Conversations" voice="no">
- Добавлено
- <t id="20012">Tutorials</t>
- <t id="21063">View and activate tutorials on certain gameplay topics.</t>
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| Код:- <page id="1012" title="Help Texts" descr="0" voice="no">
- добавлено
- <t id="3901">(General Tutorial)You can find a tutorial for this activity in the Tutorial menu - MAINMENU\(3-3\).</t>
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| Код:- <page id="1026" title="Mouse Over Text" descr="0" voice="no">
- Добавлено
- <t id="2623">View the gameplay tutorials available from within the Bulletin Board system.</t>
- <t id="2624">You must be in-game to access this menu.</t>
- <t id="3305">View the video tutorials available for X Rebirth \(This will open the options menu\).</t>
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| Код:- <page id="30409" title="Short Range Scan" descr="0" voice="no">
- добавлено
- <t id="1">Scan Successful</t>
- <t id="2">Hack Successful</t>
- <t id="3">Scan Failed</t>
- <t id="4">Hack Failed</t>
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| | 19.02.2016 01:01:01 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.00 rc1 vs rc2 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- добавлено
- <t id="1134">(As in this module is part of this station)Part of</t>
- <t id="3320">Reset tips</t>
- <t id="3321">Start</t>
- <t id="3322">Abort Tutorial</t>
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| Код:- <page id="1004" title="Mission Objectives" descr="0" voice="no">
- добавлено
- <t id="53">Activate(mode)</t>
- <t id="54">Recall drones</t>
- <t id="55">Launch(drone)</t>
- <t id="56">Equip(weapon)</t>
- <t id="1024">(find: )Trade Offers</t>
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| Код:- <page id="1012" title="Help Texts" descr="0" voice="no">
- добавлено
- <t id="147">Steer to avoid traffic and the edges of the highways.</t>
- <t id="148">Colliding with or attacking ships in highways may force them to exit.</t>
- <t id="225">You will require a mining ship for this tutorial. You can add one to your squad and trigger this tutorial again.</t>
- <t id="226">Your mining ship will need mining drones. The more it has, the faster it can collect resources.</t>
- <t id="227">You require a mining laser. You can purchase one from a mechanic.</t>
- <t id="228">Target a small asteroid and press $INPUT_STATE_INTERACTION_MENU$ to tag it for collection.</t>
- <t id="229">You can order mining ship captains to gather resources in an area.</t>
- <t id="293">Different shipyards build different sizes of ships. Small ships can be bought, while larger ones must be ordered and built.</t>
- <t id="294">Here you can select which ship to order. View the encyclopedia for details on what the ship is designed to do.</t>
- <t id="295">Drones may be required for the ship to fulfil its purpose. This ship may already have some drones selected as default.</t>
- <t id="296">Ships can be expensive. If you do not wish to buy the ship, leave the menu.</t>
- <t id="297">The ship has been ordered. It will take time to build.</t>
- <t id="298">Your ship is ready. Pay attention to any upkeep missions that will help prepare your ship for service.</t>
- <t id="424">Crafted items can be given to people as gifts or used to hack certain systems.</t>
- <t id="425">These demonstration items will now be removed from your inventory.</t>
- <t id="2002">You will require a Construction Vessel for this tutorial. You can add one to your squad and trigger this tutorial again.</t>
- <t id="2003">Your Construction Vessel will benefit by having {20101,2001}(Construction URV) drones. The more it has, the faster it can build and extend stations.</t>
- изменено
- <t id="3001">You can still find this Flight School in the Tutorial menu - MAINMENU\(3-3\).</t>
- добавлено
- <t id="3222">You will require a trade ship for this tutorial. You can add one to your squad and trigger this tutorial again.</t>
- <t id="3223">The more trade offers you collect, the higher chance you have of finding a profitable trade run for one of your ships.</t>
- <t id="3224">You can see if you have found a profitable trade run in the trade deals menu - MAINMENU\(4-2\).</t>
- <t id="3225">You can see if you have found a profitable trade run in the trade deals menu - MAINMENU\(6-2\).</t>
- <t id="3226">Select a ware to trade and press "{1001,2962}"(Next) to set up the trade.</t>
- <t id="3300">You can buy drones from drone dealers. You can find these on platforms or attempt to contact one via the comm link menu MAINMENU\(5-7-3\).</t>
- <t id="3301">In this menu you can buy and sell drones.</t>
- <t id="3302">You can remotely pilot ROV drones. URV drones will autonomously perform their task when launched.(see 20104,402 for ROV URV references)</t>
- <t id="3303">Should you not wish to buy a drone at this time, leave the drone dealer.</t>
- <t id="3304">This menu displays all of your current drones. You can launch and recall them from here.</t>
- <t id="3305">Smart defence can be found on the left side of the menu. This will launch all defensive drones.</t>
- <t id="3306">You can find the {1001,5610}(Recall Drones option) option on the right side of the menu.</t>
- <t id="3307">Hacking is a risky and hostile act. You can abort this tutorial at any time.</t>
- <t id="3308">During the hack process you must stop the bar at the highest point of the readout.</t>
- <t id="3309">Visit a drone dealer and purchase one or more scanner drones.</t>
- <t id="3310">Visit a drone dealer and purchase a demolition drone.</t>
- <t id="3311">You can buy drones from drone dealers. You can find these on platforms or attempt to contact one via the comm link menu MAINMENU\(3-3\).</t>
- <t id="3312">Your drone is on its way. Please wait for delivery.</t>
- <t id="3330">The more damage sustained by a ship, the easier it will be for the marines to take control.</t>
- <t id="3331">Taking out marked systems will increase the survival chance of your marines.</t>
- <t id="3332">During operations your marines could be fatally wounded. If they make it back, they may get promoted and be more effective next time.</t>
- <t id="3333">Your marines failed to successfully board the target. Were this not an exercise, they would have been killed.</t>
- <t id="3334">Take on damaged, less powerful ships to train your marines for more challenging targets.</t>
- <t id="3902">You can trigger this tutorial again at any time.</t>
- <t id="3903">You can find the Video Tutorial menu through the Options Menu \($INPUT_ACTION_OPTIONSMENU$\).</t>
- <t id="3904">This tutorial may have you damage neutral objects. You can abort this tutorial at any time.</t>
- <t id="3905">A neutral object is available to assist in this demonstration.</t>
- <t id="3906">See the "{30152,2201}(Ship Building)" tutorial for more information on acquiring capital ships.</t>
- <t id="3907">Your ship will take time to arrive.</t>
- <t id="3908">Target the ship and open comms \("$INPUT_ACTION_COMM_ACTION$"\) to give new orders.</t>
- <t id="3909">Open comms through the interaction menu \("$INPUT_STATE_INTERACTION_MENU$"\) to give new orders.</t>
- <t id="3910">This tutorial is not currently possible from this location.</t>
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| Код:- <page id="1015" title="Notifications" descr="0" voice="no">
- добавлено
- <t id="46">Buying $AMOUNT$ $WARE$ for $PRICE$ Cr from $SELLERNAME$</t>
- <t id="47">Selling $AMOUNT$ $WARE$ for $PRICE$ Cr to $BUYERNAME$</t>
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| Код:- <page id="1026" title="Mouse Over Text" descr="0" voice="no">
- добавлено
- <t id="2625">Use a larger version of the HUD menus on higher resolutions.</t>
- удалено
- <t id="3215">***REMOVE***</t>
- <t id="3216">***REMOVE***</t>
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| Код:- <page id="30152" title="Misc Tutorials" descr="0" voice="no">
- добавлено
- <t id="1">Enter your $DRONENAME$</t>
- <t id="2">Launch your $DRONENAME$</t>
- <t id="3">Visit a drone dealer and purchase a suitable drone.</t>
- <t id="1401">Collectables and Crafting</t>
- <t id="1501">Drone Basics</t>
- <t id="1601">Drones - Hacking</t>
- <t id="1701">Drones - Scanning</t>
- <t id="1801">Drones - Sabotage</t>
- <t id="1901">Exploration</t>
- <t id="2001">Flight School - Combat</t>
- <t id="2101">Highways</t>
- <t id="2201">Ship Building</t>
- <t id="2301">Station Building</t>
- <t id="2401">Ships</t>
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| Код:- <page id="30307" title="X-Perimental" descr="0" voice="no">
- добавлено
- <t id="200">(Rewards)</t>
- <t id="201">Experimental Jump Drive(This is to go in the BBS, and doesn't have a lot of space - If the translation of 'Experimental' uses more characters than the English, please abbreviate appropriately.)</t>
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| | 23.02.2016 21:00:51 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.00 rc2 vs rc3
Изменений нет. |
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| | 13.03.2016 17:34:23 Фарс
Репутация: 789 Сообщений: 939 Регистрация: 17.09.2010 | День добрый. Сегодня на экране загрузки увидел подсказку "На карте отображена география галактики". Сначала подумал что это я жираф и что то не понял, залез в тулзу и нашел "Русский {1012,310} Help Texts На карте отображена география галактики". Суть в чем, "География - наука о земной поверхности.", земная поверхность и галактика это как то 2 разные субстанции. Я понимаю что придираюсь, но не уместней ли было что нибудь на подобии "На карте отображена структура галактики"? |
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| | 13.03.2016 18:27:19 eliseeff
Репутация: 25259 Сообщений: 18270 Регистрация: 08.05.2009 | | Фарс писал(а):День добрый. Сегодня на экране загрузки увидел подсказку "На карте отображена география галактики". Сначала подумал что это я жираф и что то не понял, залез в тулзу и нашел "Русский {1012,310} Help Texts На карте отображена география галактики". Суть в чем, "География - наука о земной поверхности.", земная поверхность и галактика это как то 2 разные субстанции. Я понимаю что придираюсь, но не уместней ли было что нибудь на подобии "На карте отображена структура галактики"? |
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Уместнее было бы надавать линейкой по рукам тому, кто в оригинале написал "география". В результате так написано в текстовике на ВСЕХ европейскиих языках. Видимо, во вселенной-Х географией называется все, что имеет отношение к картам. Возможно, включая игральные. |
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| | 15.12.2016 18:54:44 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.00 rc3 vs 4.10 beta 3 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- Добавлено
- <t id="7209">UI Scale</t>
- <t id="7210">Screen Display</t>
- <t id="7211">Screen Resolution</t>
- <t id="7212">Screen Display Adapter</t>
- <t id="7213">Screen Display Mode</t>
- <t id="7214">VR System</t>
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| Код:- <page id="1005" title="Input Action Texts" descr="0" voice="no">
- Добавлено
- <t id="260">Toggle VR</t>
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| Код:- <page id="1024" title="Loading Menu Hints" descr="0" voice="no">
- добавлено
- <t id="16">{1012,8}</t>
- <t id="38">{1012,17}</t>
- <t id="70">{1012,18}</t>
- изменено
- <t id="99">{1012,31}</t>
- Добавлено \
- <t id="103">{1012,32}</t>
- <t id="104">{1012,42}</t>
- <t id="105">{1012,48}</t>
- <t id="106">{1012,92}</t>
- <t id="107">{1012,96}</t>
- <t id="108">{1012,99}</t>
- <t id="109">{1012,104}</t>
- <t id="110">{1012,111}</t>
- <t id="111">{1012,128}</t>
- <t id="112">{1012,146}</t>
- <t id="113">{1012,162}</t>
- <t id="114">{1012,167}</t>
- <t id="115">{1012,171}</t>
- <t id="116">{1012,172}</t>
- <t id="117">{1012,196}</t>
- <t id="118">{1012,203}</t>
- <t id="119">{1012,221}</t>
- <t id="120">{1012,229}</t>
- <t id="121">{1012,291}</t>
- <t id="122">{1012,292}</t>
- <t id="123">{1012,293}</t>
- <t id="124">{1012,322}</t>
- <t id="125">{1012,2050}</t>
- <t id="126">{1012,2201}</t>
- <t id="127">{1012,3108}</t>
- <t id="128">{1012,3109}</t>
- <t id="129">{1012,3211}</t>
- <t id="10013">{1012,3224}</t>
- <t id="20013">{1012,1028}</t>
- <t id="20014">{1012,3225}</t>
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| Код:- <page id="1026" title="Mouse Over Text" descr="0" voice="no">
- добавлено
- <t id="2626">Adjusts the scale of the following UI elements:\n- dialog menu \(including the legacy main menu\)\n- mission objective bar\n- interact menu\n\nWarning: Based on the actual resolution and monitor DPI, adjusting this value can actually degrade the visual quality.</t>
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| | Финиш |
Редактировалось 1 раз (а). Последний раз 15.12.2016 18:55:47. |
| | 23.12.2016 16:59:38 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.00 beta 3 vs 4.10 beta 4Нет изменений.  |
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| | 25.01.2017 13:11:13 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.00 beta 4 vs 4.10 beta 5 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- Добавлено
- <t id="7215">No headset detected</t>
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| Код:- <page id="1021" title="Game Starts" descr="0" voice="no">
- добавлено
- <t id="900">Discovery \(VR Universe\)</t>
- <t id="901">Description incoming...</t>
- <t id="902">{1021,1}</t>
- <t id="903">{20003,13}, {20004,45}, {20005,408}</t>
- <t id="904">{1021,2}</t>
- <t id="905">15,000 {1001,101}</t>
- <t id="906">{1021,3}</t>
- <t id="907">{20108,901}, {20108,2501}, {20108,3501}, {20108,2101}</t>
- <t id="908">{1021,4}</t>
- <t id="909">{1021,41}</t>
- <t id="910">{1021,5}</t>
- <t id="911">{1021,41}</t>
- <t id="912">{1021,6}</t>
- <t id="913">{1021,41}</t>
- <t id="1000">The Threat \(VR Universe\)</t>
- <t id="1001">Description incoming...</t>
- <t id="1002">{1021,1}</t>
- <t id="1003">{20003,1}, {20004,7}, {20005,32}</t>
- <t id="1004">{1021,2}</t>
- <t id="1005">10,000 {1001,101}</t>
- <t id="1006">{1021,3}</t>
- <t id="1007">{20108,501}, {20108,2601}, {20108,2901}, {20108,1701}</t>
- <t id="1008">{1021,4}</t>
- <t id="1009">{1021,41}</t>
- <t id="1010">{1021,5}</t>
- <t id="1011">{1021,41}</t>
- <t id="1012">{1021,6}</t>
- <t id="1013">{1021,41}</t>
- <t id="1100">Restoration Project \(VR Universe\)</t>
- <t id="1101">Description incoming...</t>
- <t id="1102">{1021,1}</t>
- <t id="1103">{20003,1}, {20004,1}, {20005,8}</t>
- <t id="1104">{1021,2}</t>
- <t id="1105">20,000 {1001,101}</t>
- <t id="1106">{1021,3}</t>
- <t id="1107">{20108,2501}, {20108,101}, {20108,1301}</t>
- <t id="1108">{1021,4}</t>
- <t id="1109">{1021,41}</t>
- <t id="1110">{1021,5}</t>
- <t id="1111">{1021,41}</t>
- <t id="1112">{1021,6}</t>
- <t id="1113">{1021,41}</t>
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| Код:- <page id="20109" title="Miscellaneous Objects" descr="Misc. object texts" voice="yes">
- Добавлено
- <t id="5301">Wreck</t>
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Финиш.  |
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| | 17.02.2017 16:03:33 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.00 beta 5 vs 4.10 RC1Нет изменений.  Но то что было ранее добавлено с 4.10 beta 3 , в текущей версии не переведено. |
Редактировалось 3 раз (а). Последний раз 18.02.2017 09:36:44. |
| | 08.09.2017 19:19:04 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.10 VS 4.21 beta 1 | Код:- Добавлено
- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- <t id="3905">Find Trader</t>
- <t id="5311">(displayed at the bottom of the screen when player activated autopilot in XRVR)Autopilot activated.</t>
- <t id="5331">(displayed at the bottom of the screen when player activated flight assist in XRVR)Alert: Flight Assist disabled.</t>
- <t id="5342">(displayed at the bottom of the screen when player activates SETA in XRVR)SETA enabled.</t>
- <t id="7216">(VR System)None</t>
- <t id="7217">Reload all savegames</t>
- <t id="7218">Fire towards</t>
- <t id="7219">Look-at Position</t>
- <t id="7220">Crosshairs</t>
- <t id="7221">Adaptive Sampling</t>
- <t id="7222">(Adaptive Sampling)default</t>
- <t id="7223">(Adaptive Sampling)auto</t>
- <t id="7224">Pointing Device</t>
- <t id="7225">Right Controller</t>
- <t id="7226">Left Controller</t>
- <t id="7227">Oculus Touch</t>
- <t id="7228">Vive Controller</t>
- <t id="7229">Non-VR Devices</t>
- <t id="7230">(used in P1 - kept here for synchronicity)Initialising...</t>
- <t id="7231">Touchpad Latency</t>
- <t id="7232">Monitor Behaviour</t>
- <t id="7233">(monitor behaviour)Single Eye</t>
- <t id="7234">(monitor behaviour)Two Eyes</t>
- <t id="7235">VR Controller Auto-Hide</t>
- <t id="7236">Language</t>
- <t id="7237">User Manual</t>
- <t id="7238">Bi-directional Throttle</t>
- <t id="7501">(Displayed in the quick menu)(TEMP)Property Owned</t>
- <t id="7502">(Displayed in the quick menu)(TEMP)Trade Menu</t>
- <t id="7503">(Displayed in the quick menu)(TEMP)Active Missions</t>
- <t id="7504">(Displayed in the quick menu)(TEMP)Comm Link</t>
- <t id="7505">(Displayed in the quick menu)(TEMP)Autopilot</t>
- <t id="7506">(Displayed in the quick menu)(TEMP)Flight Assist</t>
- <t id="7507">(Displayed in the quick menu)(TEMP)Dock</t>
- <t id="7508">(Displayed in the quick menu)(TEMP)Undock</t>
- <t id="7509">(Displayed in the quick menu)(TEMP)Return to Ship</t>
- <t id="7510">(Displayed in the quick menu)(TEMP)Loot Magnet</t>
- <t id="7511">(Displayed in the quick menu)(TEMP)SETA</t>
- <t id="7512">(Displayed in the quick menu)(TEMP)Open Zone Map</t>
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| Код:- Изменено
- [code]<page id="1002" title="Player Choices" descr="General Player Choices in Conversations" voice="no">
- <t id="12032">Inventory Trader</t>
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| Код:- <page id="1005" title="Input Action Texts" descr="0" voice="no">
- Изменено
- <t id="216">Target Object in Map</t>
- <t id="260">Reset VR View</t>
- добавлено
- <t id="274">Toggle Stereo</t>
- <t id="275">Toggle Target Lock</t>
- <t id="276">Toggle 3D Pointer</t>
- <t id="287">Ability 9</t>
- <t id="288">Ability 10</t>
- <t id="289">Deselect Target</t>
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| Код:- <page id="1006" title="Input State Texts" descr="0" voice="no">
- добавлено
- <t id="82">Quick Menu</t>
- <t id="83">Activate 3D Pointer</t>
- <t id="84">3D Pointer Select</t>
- <t id="85">Virtual Right Button</t>
- <t id="86">Virtual Middle Button</t>
- <t id="87">Run Forward</t>
- <t id="88">Toggle Gesture Control</t>
- <t id="90">Invert Throttle</t>
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| Код:- <page id="1008" title="Joy Axis Texts" descr="0" voice="no">
- Добавлено
- <t id="9">Left Yaw</t>
- <t id="10">Left Pitch</t>
- <t id="11">Left Roll</t>
- <t id="12">Right Yaw</t>
- <t id="13">Right Pitch</t>
- <t id="14">Right Roll</t>
- <t id="15">VR Left Trigger</t>
- <t id="16">VR Right Trigger</t>
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| Код:- <page id="1009" title="XInput Button Texts" descr="0" voice="no">
- Изменено
- <t id="12">L-thumb rest</t>
- <t id="13">R-thumb rest</t>
- <t id="14">L-index pointing</t>
- <t id="15">R-index pointing</t>
- <t id="16">L-thumb up</t>
- <t id="17">R-thumb up</t>
- <t id="18">Grip</t>
- <t id="19">Application Menu</t>
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| Код:- <page id="1012" title="Help Texts" descr="0" voice="no">
- Изменено
- <t id="14">Use Jump Gates to reach other star systems.</t>
- <t id="55">Use "$INPUT_RANGE_THROTTLE$" to accelerate and "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to fire.</t>
- <t id="58">Use "$INPUT_STATE_ACCELERATE$" to accelerate and "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to fire.</t>
- <t id="107">Press "$INPUT_STATE_BOOST$" to start boosting and travel longer distances in a shorter time.</t>
- <t id="124">Press "$INPUT_STATE_FIRE_PRIMARY_WEAPON$". Your weapon shoots towards the center of the screen.</t>
- <t id="132">Leave the highway by pressing "$INPUT_ACTION_STOP$".</t>
- <t id="212">Use "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to instruct your ship to collect crates.</t>
- <t id="223">Use "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to tag asteroids for collection.</t>
- <t id="315">Zone-level shows ships and stations in the area, as well as other useful information.</t>
- Добавлено
- <t id="323">(VR controller)You can navigate the map by pointing and dragging.</t>
- <t id="324">(mouse and keyboard)You can navigate the map by dragging and zooming in and out with the mouse wheel.</t>
- <t id="325">Navigate to the zone level of the map.</t>
- <t id="326">Navigate to the sector level of the map.</t>
- <t id="327">Navigate to the system level of the map.</t>
- <t id="328">Navigate to the galaxy level of the map.</t>
- Изменено
- <t id="853">Press $INPUT_ACTION_DOCK_ACTION$ or select MAINMENU\(7-2\) to return to your ship immediately.</t>
- Добавлено
- <t id="1029">Open MAINMENU\(3-2\) to view the Bulletin Board.</t>
- изменено
- <t id="3000">A Flight School is available. Click the flashing event monitor or press $INPUT_ACTION_EXECUTE_NOTIFICATION$ to view the briefing.</t>
- Добавлено
- <t id="3015">Release "$INPUT_STATE_BOOST$" to stop boosting.</t>
- <t id="3016">Ships may drop containers when destroyed. These contain missiles.</t>
- <t id="3017">You can press $INPUT_STATE_LOOTMAGNET$ to have them drift closer to your ship for collection.</t>
- <t id="3018">It is best to use guided missiles against small or moving targets, while dumbfire missiles are effective against large or slow targets.</t>
- <t id="3019">Remember to select a target before firing a guided missile!</t>
- Изменено
- <t id="3110">Select this icon, interact with it using $INPUT_STATE_INTERACTION_MENU$ and select "Dock".</t>
- <t id="3300">You can buy drones from drone dealers. You can find these on platforms or attempt to contact one via the comm link menu MAINMENU\(5-7-6\).</t>
- Добавлено
- <t id="3401">(Menu Tutorial)This tutorial will take you through your most important menus.</t>
- <t id="3402">Functionality can be accessed through the Quick Menu and the Main Menu.</t>
- <t id="3403">Open the Quick Menu by holding down $INPUT_STATE_QUICK_MENU$.</t>
- <t id="3404">This menu gives you access to your most important functionality. Select a function by moving the "LEFT STICK" over it and releasing $INPUT_STATE_QUICK_MENU$.</t>
- <t id="3405">Then activate the function by releasing $INPUT_STATE_QUICK_MENU$. Try this now by opening the zone map.</t>
- <t id="3406">Leave the map using $INPUT_ACTION_WIDGET_BACK$ to continue the tutorial.</t>
- <t id="3407">Continue exploring the Quick Menu, or press $INPUT_ACTION_OPEN_MAIN_MENU$ to open the Main Menu and continue this tutorial.</t>
- <t id="3408">The Main Menu gives you access to all functionality. It can be navigated using the "LEFT STICK" or the "D-PAD".</t>
- <t id="3409">Different functions in the Main Menu are explained in their own tutorials, found in the Tutorials menu MAINMENU\(3-3\).</t>
- <t id="3410">Different functions in the Main Menu are explained in their own tutorials, found in the Tutorials menu MAINMENU\(2-5-3\).</t>
- <t id="3411">You can leave the Main Menu again by pressing $INPUT_ACTION_WIDGET_BACK$.</t>
- <t id="3412">The Main Menu gives you access to all functionality. It can be navigated with the arrow keys or the number keys.</t>
- <t id="3413">Open the Quick Menu by pressing $INPUT_STATE_QUICK_MENU$.</t>
- <t id="3414">This menu gives you access to your most important functionality. Select items by clicking or pressing the assigned number keys.</t>
- <t id="3415">Try opening the zone map.</t>
- <t id="3416">Use $INPUT_ACTION_WIDGET_BACK$ to cycle to the previous level.</t>
- <t id="3417">Press $INPUT_ACTION_OPEN_MAIN_MENU$ to open the Main Menu.</t>
- <t id="3418">Select submenus \(3-2\) to view the Bulletin Board.</t>
- <t id="3501">(Travel Tutorial)Jump Gates connect different star systems in the Jump Gate Network. Simply travel through the gate to use it.</t>
- <t id="3502">Flight assist makes controlling the ship easier. It can be disabled to allow more extreme aerobatic manoeuvres, but this requires more skill to master.</t>
- <t id="3503">You can enable and disable flight assist in the Quick Menu.</t>
- <t id="3601">(Comm Link Tutorial)Use the comm link to contact nearby people to trade, upgrade your ship and hire crew.</t>
- <t id="3602">The comm link can be accessed via the Quick Menu, or via MAINMENU\(5\). Open the comm link now.</t>
- <t id="3603">The comm link can be accessed via the Quick Menu, or via MAINMENU\(3-3\). Open the comm link now.</t>
- <t id="3604">You can select the "\053" next to a group to expand the list of people of that profession who are nearby.</t>
- <t id="3605">When you select a person, your interactions with them are available at the bottom of the screen. They can be selected using the appropriate button.</t>
- <t id="3606">Crew work on your ships and stations, traders buy and sell inventory items and ship services can repair and upgrade the Albion Skunk.</t>
- <t id="3607">Crew for small and medium-sized ships can be found under "Crew for Albion Skunk".</t>
- <t id="3608">Start a conversation with someone now.</t>
- <t id="3609">Commonly, you can hire a person, trade with them or get directions.</t>
- <t id="3610">Options can be selected by holding down $INPUT_STATE_DIALOG_MENU$, using the left stick to hover over an option and releasing $INPUT_STATE_DIALOG_MENU$.</t>
- <t id="3611">Pilots of other ships don't appear over the comm link, but can be contacted by flying close to their ship and pressing $INPUT_ACTION_COMM_ACTION$.</t>
- <t id="3612">If you hire someone or buy something using the comm link, a small drone will fly to your ship and dock. When docking is complete, the person or item will be on board.</t>
- <t id="3613">Crew go to the back of the Albion Skunk; items are delivered straight to your inventory.</t>
- <t id="3614">If you sell something using the comm link, a drone will leave the Skunk and fly to the buying trader.</t>
- <t id="3615">Options can be selected by using the mouse or listed shortcut number.</t>
- <t id="3616">You can start a conversation with someone in person by selecting them.</t>
- <t id="3701">(Crew Tutorial)As you build your empire, you'll need to hire crew to manage other ships and stations for you.</t>
- <t id="3702">Crew come with different skills at different levels, so it'll be up to you to find the best people for the job you need doing.</t>
- <t id="3703">You can find an overview of all of your property by using the property menu, which is available through the Quick Menu or MAINMENU\(2-2\).</t>
- <t id="3704">Open the property menu now.</t>
- <t id="3705">The property menu shows an overview of ships and stations that you own.</t>
- <t id="3706">You can select something from the list using "LEFT STICK" or "D-PAD".</t>
- <t id="3707">You can see the details of an individual ship or station by pressing $INPUT_STATE_DETAILMONITOR_X$.</t>
- <t id="3708">Open the details of one of your other ships now.</t>
- <t id="3709">The crew of a ship or station are listed under "Management" in this detail menu.</t>
- <t id="3710">Small and medium-sized ships require pilots. Capital ships require captains and stations require managers. Capital ships and stations can also have defence officers and engineers added to help with repair and defence.</t>
- <t id="3711">Each ship and station may have one of each crew type at once.</t>
- <t id="3712">Upkeep missions keep you informed of what needs to be done to keep your ships and stations operational.</t>
- <t id="3713">If it has any, you can view the upkeep missions for an individual ship or station in its details, under the "Upkeep Missions" section.</t>
- <t id="3714">You can view all of your current upkeep missions in the Active Missions menu, available via the Quick Menu or via MAINMENU\(3-1\).</t>
- <t id="3715">You can view all of your current upkeep missions in the Active Missions menu, available via the Quick Menu or via MAINMENU\(2-5\).</t>
- <t id="3716">Through upkeep missions, you can keep on top of hiring new crew members.</t>
- <t id="3717">Open the comm link and start a conversation with a crew member \(Pilot, captain, manager, engineer or defence officer\).</t>
- <t id="3718">Select the "I want to hire you" option.</t>
- <t id="3719">On this screen you can see the cost of hiring a crew member, including the cost of getting them onto the Albion Skunk.</t>
- <t id="3720">Crew are hired with a one-time payment, and when hired will fly over to the Albion Skunk and dock from a small drone.</t>
- <t id="3721">You don't need to hire any crew right now. This tutorial will now end.</t>
- <t id="3722">Hire a pilot</t>
- <t id="3723">Hire a captain</t>
- <t id="3724">Hire a manager</t>
- <t id="3725">Hire an engineer</t>
- <t id="3726">Hire a defence officer</t>
- <t id="3727">You can visit crew that you have hired in the back of the Albion Skunk via MAINMENU\(7-1\).</t>
- <t id="3728">You can visit crew that you have hired in the back of the Albion Skunk via MAINMENU\(5\).</t>
- <t id="3729">Talk to a crew member to tell them where to work.</t>
- <t id="3730">Select the "Work somewhere else for me" option.</t>
- <t id="3731">Select the station or ship you want the crew member to work on.</t>
- <t id="3732">The crew member will then leave the Skunk and make their way to the ship or station, where they will take over command of their given speciality.</t>
- <t id="3733">If you are already landed on one of your capital ships or stations and would like to relocate a crew member on the Albion Skunk, you can contact them via MAINMENU\(7-2\).</t>
- <t id="3734">If you are already landed on one of your capital ships or stations and would like to relocate a crew member on the Albion Skunk, you can contact them via MAINMENU\(5-2\).</t>
- <t id="3735">The crew member will also tell you if someone else is already working in a given position.</t>
- <t id="3736">You can select something from the list using the mouse.</t>
- <t id="3737">You can then see the details of an individual ship or station by selecting "Details".</t>
- <t id="3750">This tutorial requires you to have another ship or station under your control.</t>
- <t id="3801">(Trading Tutorial)Trading is an important part of every-day life throughout the Jump Gate Network.</t>
- <t id="3802">Though you can't trade wares with the Albion Skunk, you can acquire ships and hire crew to trade on your behalf.</t>
- <t id="3803">You can find an overview of your trading ships by opening the Trade Menu. This is accessible in the Quick Menu, or via MAINMENU\(6-1\).</t>
- <t id="3804">You can find an overview of your trading ships by opening the Trade Menu. This is accessible in the Quick Menu, or via MAINMENU\(4-1\).</t>
- <t id="3805">Open the Trade Menu now.</t>
- <t id="3806">Your trading ships are shown at the top of this menu. You can switch between them using $INPUT_STATE_DETAILMONITOR_RB$ and $INPUT_STATE_DETAILMONITOR_LB$.</t>
- <t id="3807">This menu is where you can view all of the trades you can currently make.</t>
- <t id="3808">A trade is either a sale; a station selling wares for Credits, or an offer; a station buying wares for Credits.</t>
- <t id="3809">You can swap between sales and offers in this menu by pressing $INPUT_STATE_DETAILMONITOR_BACK$.</t>
- <t id="3810">Trades can be found by flying close to stations.</t>
- <t id="3811">Approaching a trade location like this will save the trade data to your ship computer. The information can then be accessed via the Trade Menu.</t>
- <t id="3812">You can see the individual details of a trade by pressing $INPUT_STATE_DETAILMONITOR_Y$.</t>
- <t id="3813">This will tell you how far away the trade is based and break down adjustments to the base price of the trade.</t>
- <t id="3814">Trades only last for so long, so you need to move quickly, or someone else will snap up the deal.</t>
- <t id="3815">With an upgrade to your Trading Computer software, collecting trade data becomes much easier - flying close to a station will unlock all trade locations on that station at once.</t>
- <t id="3816">You'll need a good collection of trades to find the best deal. Try finding some more now.</t>
- <t id="3817">Open the Trade Menu again.</t>
- <t id="3818">The Trade Menu is a very powerful interface. You have a lot of control over what you see and interact with.</t>
- <t id="3819">Using the buttons right of the "Categories:" panel, you can filter the ware list down by ware type.</t>
- <t id="3820">By using the next row of buttons, you can sort the list alphabetically, by distance, by number of wares, adjustment amount and by price.</t>
- <t id="3821">You can also type a ware name into the search bar at the very top of the menu to see trades just for that particular ware.</t>
- <t id="3822">The search bar can also be used to find trades available in a particular area of space or from a particular station.</t>
- <t id="3823">If a trade is not possible for some reason, a message will appear in red in the bottom informational panel.</t>
- <t id="3824">Otherwise, you can press $INPUT_STATE_DETAILMONITOR_X$ to take the next step in ordering the trade.</t>
- <t id="3825">Find a trade you can complete and press $INPUT_STATE_DETAILMONITOR_X$ now. Remember to try switching ships if you can't find one.</t>
- <t id="3826">On this screen you can confirm the details of a trade and order it to be completed.</t>
- <t id="3827">The slider controls how many wares should be bought or sold as part of the trade, while the table below shows how many Credits you are spending or receiving.</t>
- <t id="3828">The slider can be controlled using the "LEFT STICK" or the "D-PAD".</t>
- <t id="3829">Press $INPUT_STATE_DETAILMONITOR_A$ to confirm a trade, or $INPUT_STATE_DETAILMONITOR_B$ to cancel it.</t>
- <t id="3830">When you confirm the trade, the Credits will be added to or subtracted from your balance and the ship will make its way to the station to pick up or deliver the wares.</t>
- <t id="3831">You don't have to complete this trade now if you don't wish.</t>
- <t id="3832">To streamline the trading process further, you can also use the Trade Deals Menu, available with MAINMENU\(6-2\)</t>
- <t id="3833">To streamline the trading process further, you can also use the Trade Deals Menu, available with MAINMENU\(4-2\)</t>
- <t id="3834">Open the Trade Deals Menu now.</t>
- <t id="3835">The Trade Deals Menu operates in a similar way to the Trade Menu, but groups one sale and offer of the same ware together for greater efficiency.</t>
- <t id="3836">The Trade Deals you see can be filtered by their range; whether they are in your current sector, system or across the entire galaxy.</t>
- <t id="3837">They can be sorted by distance, number of Credits invested to make the full trades and the profit made from the full trades.</t>
- <t id="3838">You can see more details about the trade deal in the informational panel at the bottom of the menu, as well as by pressing $INPUT_STATE_DETAILMONITOR_Y$.</t>
- <t id="3839">As with the Trade Menu, you can press $INPUT_STATE_DETAILMONITOR_X$ to reach the Trade Summary and confirm or cancel the trades.</t>
- <t id="3840">Both trades need to be confirmed separately, one after the other. For each confirmed trade, the ship you ordered to execute the trades will make its way to the station to pick up or deliver the wares.</t>
- <t id="3841">Your trading ships are shown at the top of this menu. You can switch between them by clicking on the arrows to the left and right.</t>
- <t id="3842">You can swap between sales and offers in this menu by clicking "To Sales" or "To Offers" at the bottom of the screen.</t>
- <t id="3843">You can see the individual details of a trade by clicking "Details" at the bottom of the screen.</t>
- <t id="3844">The slider can be controlled using the arrow keys or mouse.</t>
- <t id="3850">This tutorial requires you to have a trading ship at your disposal.</t>
- <t id="3899">This tutorial requires you to have a trading ship at your disposal.</t>
- <t id="3911">Look to the right to see the menu you have opened.</t>
- <t id="4100">(Flight School with VR Controllers)</t>
- <t id="4101">Use Right Trackpad to steer and Left Trackpad to strafe.</t>
- <t id="4102">These yellow icons are mission targets. Point at them and press $INPUT_STATE_3DPOINTER_LBUTTON$ to select them.</t>
- <t id="4103">Press $INPUT_STATE_FIRE_PRIMARY_WEAPON$. Your weapon shoots in the direction you are looking.</t>
- <t id="4104">These are your weapons panels. They show your current weapon and missile launcher.</t>
- <t id="4105">Point at the weapon panel and press $INPUT_STATE_3DPOINTER_LBUTTON$ to change weapons.</t>
- <t id="4106">You can fly over containers to collect them.</t>
- <t id="4107">Point at the missile panel and press $INPUT_STATE_3DPOINTER_LBUTTON$ to change missiles.</t>
- <t id="4108">When you acquire multiple missile types, point at the missile panel and press $INPUT_STATE_3DPOINTER_LBUTTON$ to cycle through them.</t>
- <t id="4109">The Vive Controller Trackpads measure the movement of your thumbs across their surface.</t>
- <t id="4110">To accelerate, hold the left trigger until you feel resistance. Use $INPUT_STATE_FULLREVERSE$ to decelerate and reverse.</t>
- <t id="4111">Press the left trigger until it clicks to boost and travel longer distances in a shorter time.</t>
- <t id="4112">Hold the left trigger until it clicks to boost and travel longer distances in a shorter time.</t>
- <t id="4113">Release this clicked button to stop boosting.</t>
- <t id="4114">The Trackpads can also act as up to five buttons; Centre, Up, Down, Left and Right.</t>
- <t id="4115">Point with your index finger to activate the VR Pointer. This works with either hand.</t>
- <t id="4116">A Flight School is available. Point at the flashing event monitor and press $INPUT_ACTION_EXECUTE_NOTIFICATION$ to view the briefing.</t>
- <t id="4117">Use $INPUT_STATE_STEER_DOWN$, $INPUT_STATE_STEER_UP$, $INPUT_STATE_STEER_LEFT$, $INPUT_STATE_STEER_RIGHT$ to steer.</t>
- <t id="4118">Strafe using "$INPUT_STATE_STRAFE_UP$", "$INPUT_STATE_STRAFE_LEFT$", "$INPUT_STATE_STRAFE_DOWN$", "$INPUT_STATE_STRAFE_RIGHT$".</t>
- <t id="4200">(Menu Tutorial with VR Controllers)</t>
- <t id="4201">This menu gives you access to your most important functionality. Select an option by pointing at it and pressing $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
- <t id="4202">The Main Menu gives you access to all functionality. Navigate it using the pointer. Select an option by pressing $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
- <t id="4203">The Main Menu gives you access to all functionality. Navigate it using the "LEFT STICK" or the pointer. Select an option by pressing $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
- <t id="4204">Remember that the Vive trackpads also function as buttons.</t>
- <t id="4205">Remember that you can activate the VR pointer by pointing with either index finger.</t>
- <t id="4400">(Stations Tutorial with VR Controllers)</t>
- <t id="4401">Press $INPUT_STATE_FP_RUN_FORWARD$ to run on a platform.</t>
- <t id="4402">To return to your ship, enter the Quick Menu and select Return to Ship.</t>
- <t id="4403">You found a mission offer. Select the icon by holding down $INPUT_STATE_INTERACTION_MENU$.</t>
- <t id="4404">Select the option that appears and release $INPUT_STATE_INTERACTION_MENU$ to view the mission briefing.</t>
- <t id="4405">You found a mission offer. Point at it and press $INPUT_STATE_INTERACTION_MENU$ for more information.</t>
- <t id="4500">(Comm Link Tutorial with VR Controllers)</t>
- <t id="4501">Options can be selected using the pointer and $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
- <t id="4502">When you select a person, your interactions with them are available at the bottom of the screen. They can be selected using the pointer.</t>
- <t id="4600">(Trading Tutorial with VR Controllers)</t>
- <t id="4601">Your trading ships are shown at the top of this menu. You can switch between them by selecting the arrows with the pointer.</t>
- <t id="4602">You can swap between sales and offers in this menu by selecting "To Sales" or "To Offers" at the bottom of the screen with the pointer.</t>
- <t id="4603">You can see the individual details of a trade by pressing "Details" at the bottom of the screen with the pointer.</t>
- <t id="4604">Otherwise, you can select "Next" to take the next step in ordering the trade.</t>
- <t id="4605">Find a trade you can complete and select "Next" now. Remember to try switching ships if you can't find one.</t>
- <t id="4606">The slider can be controlled using the pointer.</t>
- <t id="4607">Select "Confirm" to confirm a trade, or "Cancel" to cancel it.</t>
- <t id="4608">You can see more details about the trade deal in the informational panel at the bottom of the menu, as well as by selecting "Details".</t>
- <t id="4609">As with the Trade Menu, you can press "Next" to reach the Trade Summary and confirm or cancel the trades.</t>
- <t id="4700">(Exploration Tutorial with VR Controllers)</t>
- <t id="4701">You have discovered multiple containers. You can fly over them for your ship to collect them.</t>
- <t id="4800">(Collectables and Crafting Tutorial with VR Controllers)</t>
- <t id="4801">Your inventory, MAINMENU\(2-1\), now contains objects that can be used for crafting.</t>
- <t id="4802">You can see your inventory via the Status Menu, MAINMENU\(2-1\). Select the item and select "Craft" with the pointer.</t>
- <t id="4900">(Drone Tutorials with VR Controllers)</t>
- <t id="4901">Launch a drone by selecting it with the pointer.</t>
- <t id="5000">(Crew Tutorial with VR Controllers)</t>
- <t id="5001">You can select something from the list using the pointer.</t>
- <t id="5100">(Advanced Flight Tutorial)</t>
- <t id="5101">This tutorial requires you to be in VR mode, using VR controllers as your active input.</t>
- <t id="5102">This tutorial may not work correctly if you edit the default control scheme.</t>
- <t id="5103">VR controllers allow you to use gestures to control your ship. With the default control scheme, this enables Gesture Steering.</t>
- <t id="5104">Gesture steering can be activated by pressing $INPUT_STATE_VR_TOGGLE_STEERING$.</t>
- <t id="5105">Gesture steering can be activated by holding down $INPUT_STATE_VR_TOGGLE_STEERING$.</t>
- <t id="5106">Be careful while using gesture steering. The Skunk can be quite sensitive to sudden movements.</t>
- <t id="5107">With gesture steering active, you can pitch the Skunk by moving your hand up and down.</t>
- <t id="5108">You can move the Skunk sideways by moving your hand left and right.</t>
- <t id="5109">You can roll the Skunk by rolling your hand left and right.</t>
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| Код:- <page id="1015" title="Notifications" descr="0" voice="no">
- добавлено
- <t id="35">Info: insufficient inventory</t>
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| Код:- <page id="1017" title="Joy Axis Texts II" descr="0" voice="no">
- Добавлено
- <t id="9">{1008,9}</t>
- <t id="10">{1008,10}</t>
- <t id="11">{1008,11}</t>
- <t id="12">{1008,12}</t>
- <t id="13">{1008,13}</t>
- <t id="14">{1008,14}</t>
- <t id="15">{1008,15}</t>
- <t id="16">{1008,16}</t>
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| Код:- <page id="1021" title="Game Starts" descr="0" voice="no">
- Изменено
- <t id="900">(VR Universe)Discovery</t>
- <t id="1000">(VR Universe)The Threat</t>
- <t id="1001">The reopening of the Jump Gates triggered a violent struggle for power in your home system of Albion. You return to find both sides crippled and the economy in disarray. Has the threat already arrived?</t>
- <t id="1100">(VR Universe)Restoration Project</t>
- <t id="1101">The legendary ship, the Albion Skunk, is back in your possession but she's certainly seen better days. Stripped of all but her most basic systems, you have the epic task to restore her to her former glory.\n\nThis start scenario will lead you through several tutorials.</t>
- <t id="1103">{20003,13}, {20004,49}, {20005,418}</t>
- <t id="1105">5000 {1001,101}</t>
- добавлено
- <t id="1200">(VR Universe)Free Play</t>
- <t id="1201">{1021,201}</t>
- <t id="1202">{1021,1}</t>
- <t id="1203">{20003,1}, {20004,7}, {20005,31}</t>
- <t id="1204">{1021,2}</t>
- <t id="1205">250,000 {1001,101}</t>
- <t id="1206">{1021,3}</t>
- <t id="1207">{20108,901}, {20108,1701}, {20108,5101}</t>
- <t id="1208">{1021,4}</t>
- <t id="1209">{1021,41}</t>
- <t id="1210">{1021,5}</t>
- <t id="1211">{1021,41}</t>
- <t id="1212">{1021,6}</t>
- <t id="1213">{1021,41}</t>
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| Код:- <page id="1023" title="Input Profile Texts" descr="0" voice="no">
- Добавлено
- <t id="5">Default - Thrustmaster HOTAS Warthog</t>
- <t id="6">Default - Saitek X52 Pro</t>
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| Код:- <page id="1026" title="Mouse Over Text" descr="0" voice="no">
- исправлено
- <t id="2601">Flight assist mode makes controlling the ship easier. It can be disabled to allow more extreme aerobatic manoeuvres, but this will require more skill to master.</t>
- перед - ( but this will ) поставили запятую ))
- Добавили
- <t id="3905">Locate a trader to talk to that buys and sells this item.</t>
- <t id="3906">{1002,21008}</t>
- <t id="3907">View and interact with items in your inventory.</t>
- <t id="3908">View and work on weapon modifications.</t>
- <t id="7002">Trading with this person is not currently possible.</t>
- <t id="20038">Unavailable while in space.</t>
- <t id="20039">Unavailable while not docked.</t>
- <t id="20040">Requires ship to be docked.</t>
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Редактировалось 2 раз (а). Последний раз 08.09.2017 19:22:01. |
| | 08.09.2017 19:19:39 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | | Код:- <page id="10003" title="Yisha" descr="0" voice="yes">
- Добавили
- <t id="110001">Hey, can you hear me in the cockpit?</t>
- <t id="110002">Okay, looks like the comms are working.</t>
- <t id="110003">I'm going to start the diagnostics. This shouldn't take long, just follow the instructions.</t>
- <t id="110004">Flight and combat systems seem fine.</t>
- <t id="110005">Interface next. Navigate through the menus as instructed while I monitor the system.</t>
- <t id="110006">Menu diagnostic complete. Nothing out of the ordinary.</t>
- <t id="110007">Great, I think we're about ready to get this bucket moving.</t>
- <t id="110008">Follow the directions as they take you through the sector.</t>
- <t id="110009">When in the highway, keep an eye on the distance bar. It will tell you when to exit.</t>
- <t id="110010">Here comes our exit.</t>
- <t id="110011">Decelerate to exit.</t>
- <t id="110012">Not a problem, we can go around again.</t>
- <t id="110013">This system has a ring-highway which loops through all its sectors. If you miss your exit, you can simply go around again.</t>
- <t id="110014">If you miss your exit, you can simply go around again.</t>
- <t id="110015">Take us through that Jump Gate.</t>
- <t id="110016">Transition successful. Clear the Jump Gate while I check the logs.</t>
- <t id="110017">Everything checks out.</t>
- <t id="110018">Power generation and dampeners are holding steady.</t>
- <t id="110019">I've got a lock on the ship's location.</t>
- <t id="110020">Let's see if we can help. Keep an eye out for hostiles.</t>
- <t id="110021">Incoming hostiles. I think we can take them on!</t>
- <t id="110022">That's the last of them.</t>
- <t id="110023">We've received some credits as payment.</t>
- <t id="110024">Soon, we should be able to afford some decent upgrades.</t>
- <t id="110025">That ship has been destroyed.</t>
- <t id="110026">Just finish off these guys and let's get out of here.</t>
- <t id="110027">Looks like the ship dropped some crates.</t>
- <t id="110028">That one has credits.</t>
- <t id="110029">With some more credits, we could upgrade the Skunk.</t>
- <t id="110030">Let's get out of here.</t>
- <t id="110031">If we helped them out, we may have gotten a reward.</t>
- <t id="110032">Let's fly back and see if we can find a job.</t>
- <t id="110033">Take a look at the Bulletin Board menu for nearby job offers.</t>
- <t id="110034">How about we look at upgrading the Skunk a little.</t>
- <t id="110035">I've set a station as your current objective.</t>
- <t id="110036">When we get there, we can find someone to install some new systems.</t>
- <t id="110037">You can find a mechanic at a nearby station.</t>
- <t id="110038">While we're here, we could test our scanners and identify sections of the station.</t>
- <t id="110039">Bring us into land. There should be someone selling upgrades here.</t>
- <t id="110040">I'd suggest buying a scanner upgrade.</t>
- <t id="110041">Take a look and see if there's anything good for sale.</t>
- <t id="110042">Dangerous systems like these probably have all sorts of things to find in the fringes.</t>
- <t id="110043">Let's go test the scanner.</t>
- <t id="110044">Try activating the Long Range Scanner.</t>
- <t id="110045">The advanced scanners will have different coloured pings for the more valuable items.</t>
- <t id="110046">Items picked up from opened Lockboxes will go into your inventory.</t>
- <t id="110047">Some of these items are part of a set which can be crafted into another item.</t>
- <t id="110048">I've ejected some items which can be used for crafting. Pick them up.</t>
- <t id="110049">That's going on your tab.</t>
- <t id="110050">If you open your inventory menu, you can see the items listed there.</t>
- <t id="110051">You should have enough to craft an item now. Give it a try.</t>
- <t id="110052">Nice job. I'll be sure to save you some.</t>
- <t id="110053">Nice job.</t>
- <t id="110054">Be careful when picking up items though. Some are illegal in certain areas.</t>
- <t id="110055">Let's try going further out to see what we can find.</t>
- <t id="110056">Let's see what's out there.</t>
- <t id="110057">Wait. There's something.</t>
- <t id="110058">It's a ship. It looks unmanned.</t>
- <t id="110059">We'll have to hire a pilot to take control of that ship.</t>
- <t id="110060">If you want to hire people, fly to a populated area and open the Comm Link.</t>
- <t id="110061">You can find pilots for hire through the comm link.</t>
- <t id="110062">The pilot is on their way.</t>
- <t id="110063">Let's get back to that ship.</t>
- <t id="110064">You can send over a pilot to take control of that ship.</t>
- <t id="110065">Alright. You can add that ship to our squad to have him follow us.</t>
- <t id="110066">That ship is full of cargo.</t>
- <t id="110067">I don't know why it was abandoned but let's get out of here before someone comes looking for it.</t>
- <t id="110068">We should find a station to sell this stuff.</t>
- <t id="110069">With upgraded Trading software, you can discover all the trade offers on a station simply by flying past it.</t>
- <t id="110070">The more stations we encounter, the better deals we could find. We could also get some discounts.</t>
- <t id="110071">There's a trade offer for us to sell these wares at.</t>
- <t id="110072">We've lost our freighter.</t>
- <t id="110073">Let's earn some money to upgrade our trade software.</t>
- <t id="110074">We've got enough to upgrade our trade software.</t>
- <t id="110075">This will help us look for trade deals.</t>
- <t id="110076">I've run all the diagnostics I need to. We're good to go.</t>
- <t id="110077">There have been reports of increased Xenon activity all over Albion.</t>
- <t id="110078">I know we just got this crate flying again, but shouldn't we see if we can be of use there?</t>
- <t id="111001">Yisha here, can you hear me from the cockpit?</t>
- <t id="111002">I'm just finishing off some diagnostics back here.</t>
- <t id="111003">The Skunk should be good to go, although the engines have seen better days.</t>
- <t id="111004">The Xenon have been attacking ships more and more recently.</t>
- <t id="111005">By the sounds of it, Xenon activity in Albion has been on the rise.</t>
- <t id="111006">That request for assistance has been posted on the Bulletin Board.</t>
- <t id="111007">We've received the last known coordinates of the patrol group.</t>
- <t id="111008">Nothing here. Calculating another heading.</t>
- <t id="111009">That's the patrol group.</t>
- <t id="111010">We better retrieve those guidance systems. They may tell us what happened here.</t>
- <t id="111011">Xenon incoming!</t>
- <t id="111012">Any intel we gain on the Xenon will help us stop them.</t>
- <t id="111013">I'll forward all intel we gained to the Heart of Albion for analysis.</t>
- <t id="111014">Where are all these Xenon coming from?!</t>
- <t id="111015">Are you sure you want to approach that thing?</t>
- <t id="111016">This sounds serious. You ready for this?</t>
- <t id="111017">The Xenon fighters are coming from that capital ship.</t>
- <t id="111018">I don't think we have enough firepower to take it down.</t>
- <t id="111019">Reinforcements are on the way.</t>
- <t id="111020">It's trying to jump away!</t>
- <t id="111021">It got away but we've gained more data on it. Next time, we may be able to take it down.</t>
- <t id="111022">I hope that's the end of it.</t>
- <t id="111023">Looks like they've come up with a new plan to hit the Xenon at their source.</t>
- <t id="111024">We're going to need an experienced team of Marines to pull this off.</t>
- <t id="111025">When the Xenon capship is engaged, we have to find a way to approach and launch the boarding pods.</t>
- <t id="111026">They've started the sabotage operation.</t>
- <t id="111027">Virus implanted on Xenon capship.</t>
- <t id="111028">Marines on the way back. Keep them covered.</t>
- <t id="111029">All ships are disengaging. We just need that capship to jump out of here.</t>
- <t id="111030">Damn it! Now we'll have to do it again next time.</t>
- <t id="111031">It's jumped away. Let's hope that virus does its job.</t>
- <t id="112001">(Intro Text)I get that it's hard. Your prized possession gets stolen, stripped for parts and thrown away like it's nothing. But it happened before, right?</t>
- <t id="112002">Think of the story of it. The Pride of Albion. One of the most advanced ships in the known galaxy.</t>
- <t id="112003">Too expensive when the Jump Gates shut down and everyone runs out of money; renamed, stripped, abandoned, left to rust.</t>
- <t id="112004">You find her. You build her back up; give her a jump drive, the best engines and shields, a whole arsenal of weapons. Even SETA. Who else used time compression tech in the last thirty years?</t>
- <t id="112005">You find her. You build her back up; engines and shields to boost for minutes faster than other ships, a complete arsenal of weapons, the smallest ship ever with a jump drive. Even SETA! Who else used time compression tech in the last thirty years?</t>
- <t id="112006">And yeah, we lost it all to some pirates.</t>
- <t id="112007">And yeah, we lost it all to pirates.</t>
- <t id="112008">And yeah, pirates stole it all from us.</t>
- <t id="112009">But such is the legend of the Albion Skunk that we did the whole thing all over again when we got her back.</t>
- <t id="112010">But such is the legend of this ship, the Albion Skunk, that we did it all over again when we got her back.</t>
- <t id="112011">But such is the legend of the Albion Skunk that we did it all over again when we got her back.</t>
- <t id="112012">So let's focus on what we can do. I'll stay back here, redo all the calibrations. You get back in that cockpit and do what you do.</t>
- <t id="112013">Trade, fight, build, be smart.</t>
- <t id="112014">And don't you worry, Ren Otani. This ship will be back to its former glory in no time.</t>
|
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| Код:- ДОБАВЛЕНЫ РАЗДЕЛЫ
- <page id="30127" title="Ambush" descr="0" voice="no">
- <t id="101">Lost contact</t>
- <t id="102">We recently lost contact with one of our patrols in deep space and are organising search parties. You have been deemed qualified to take part in the search, however, you do so at your own risk.</t>
- <t id="110">(patrol mission)- Search for lost patrol</t>
- <t id="111">Fly along the search pattern specified to help narrow down the whereabouts of the missing patrol. Other ships will be searching their own designated areas. Do not interfere in their task unless absolutely necessary.</t>
- <t id="120">- Recover $WARE_NAME$</t>
- <t id="121">- Salvage $WARE_NAME$</t>
- <t id="125">It appears there was an attack on the missing patrol.</t>
- <t id="126">Recover what you can to help investigators piece together what happened here.</t>
- <t id="127">Anything we can learn about the attackers will help.</t>
- <t id="131">(redirects to text on page 30128){30128,101}</t>
- <t id="132">{30128,102}</t>
- <t id="140">{30128,110}</t>
- <t id="141">{30128,111}</t>
- <t id="142">{30128,112}</t>
- <t id="143">{30128,113}</t>
- <t id="144">{30128,114}</t>
- <t id="145">{30128,115}</t>
- <t id="146">{30128,116}</t>
- <t id="150">{30128,120}</t>
- <t id="151">{30128,121}</t>
- <t id="152">{30128,122}</t>
- <t id="153">{30128,123}</t>
- <t id="155">{30128,125}</t>
- <t id="156">{30128,126}</t>
- <t id="157">{30128,127}</t>
- <t id="158">{30128,128}</t>
- <t id="160">{30128,130}</t>
- <t id="161">{30128,131}</t>
- <t id="165">{30128,135}</t>
- <t id="166">{30128,136}</t>
- <t id="167">{30128,137}</t>
- <t id="170">{30128,140}</t>
- <t id="171">{30128,141}</t>
- <t id="175">{30128,145}</t>
- <t id="176">{30128,146}</t>
- <t id="180">{30128,150}</t>
- <t id="181">{30128,151}</t>
- <t id="190">{30128,160}</t>
- <t id="201">Allied patrol under Xenon attack</t>
- <t id="202">One of our patrols is under attack by Xenon and need support. We don't know exactly where they are due to some jamming signal from the Xenon. Other ships are also taking part in the search and will offer support if needed.</t>
- <t id="210">(patrol mission)- Search for lost patrol</t>
- <t id="211">Fly along the search pattern to help find the ships which came under attack by Xenon. Be aware of your surrounding and aid any ships which make contact with the Xenon.</t>
- <t id="220">- Recover $WARE_NAME$</t>
- <t id="221">- Salvage $WARE_NAME$</t>
- <t id="225">The patrol seems to have been wiped out.</t>
- <t id="226">Recovering data from the wreckage may help piece together how the Xenon managed to enact such a devastating assault.</t>
- <t id="227">Collecting Xenon components may help in efforts to track down their source and predict their movements.</t>
- <t id="231">(redirects to text on page 30128){30128,101}</t>
- <t id="232">{30128,102}</t>
- <t id="240">{30128,110}</t>
- <t id="241">{30128,111}</t>
- <t id="242">{30128,112}</t>
- <t id="243">{30128,113}</t>
- <t id="244">{30128,114}</t>
- <t id="245">{30128,115}</t>
- <t id="246">{30128,116}</t>
- <t id="250">{30128,120}</t>
- <t id="251">{30128,121}</t>
- <t id="252">{30128,122}</t>
- <t id="253">{30128,123}</t>
- <t id="255">{30128,125}</t>
- <t id="256">{30128,126}</t>
- <t id="257">{30128,127}</t>
- <t id="258">{30128,128}</t>
- <t id="260">{30128,130}</t>
- <t id="261">{30128,131}</t>
- <t id="265">{30128,135}</t>
- <t id="266">{30128,136}</t>
- <t id="267">{30128,137}</t>
- <t id="270">{30128,140}</t>
- <t id="271">{30128,141}</t>
- <t id="275">{30128,145}</t>
- <t id="276">{30128,146}</t>
- <t id="280">{30128,150}</t>
- <t id="281">{30128,151}</t>
- <t id="290">{30128,160}</t>
- </page>
- <page id="30128" title="Intercept Xenon I" descr="0" voice="no">
- <t id="10">- Escort Task Force</t>
- <t id="11">Keep the task force safe from the incoming Xenon forces.</t>
- <t id="20">- Clear Xenon Staging Area</t>
- <t id="21">The Xenon capital ship appears to be acting like a beacon for the other Xenon ships to jump to. Clear as many of the fighters as possible so our forces can deal with the capship itself.</t>
- <t id="30">- Infect Xenon</t>
- <t id="31">Thanks to the illegal Xenon research by Plutarch, we may actually have a way of slowing them down in this system. However, it will require a team of marines to board the Xenon capital ship and implant a virus.</t>
- <t id="40">- Disengage Xenon</t>
- <t id="41">With the virus planted on the Xenon capital ship, we should allow it to jump away to infect other Xenon or potentially whatever base they have.</t>
- <t id="101">We've seen fit to reimburse you $CREDITS$.</t>
- <t id="102">You will be paid $CREDITS$ for your services.</t>
- <t id="110">Due to the outcome, we see fit to reduce your payment to $CREDITS$.</t>
- <t id="111">Your payment has been reduced to $CREDITS$.</t>
- <t id="112">We have sent the data gathered during our encounter with the Xenon to the authorities for analysis. Hopefully they will find something useful.</t>
- <t id="113">We have analysed the sensor logs you sent after your encounter with the Xenon.</t>
- <t id="114">This intel will prove valuable in securing our space from the Xenon threat. We will request your assistance again if needed.</t>
- <t id="115">Your acts in defending our space have been duly noted and the information gathered will be put to good use to help predict Xenon movement.</t>
- <t id="116">This intel will prove valuable in securing our space from the Xenon threat.</t>
- <t id="120">We will soon be able to warn of impending Xenon attacks before they even launch them.</t>
- <t id="121">Every encounter brings us one step closer to finding where they're coming from.</t>
- <t id="122">We may be able to ward ships away from potentially dangerous areas.</t>
- <t id="123">It's too early to say how effective the virus will be. Even if it only halts their reinforcements for a time, it is a much needed respite.</t>
- <t id="125">This operation went much better than we could have hoped for.</t>
- <t id="126">We are very pleased with the outcome of this operation.</t>
- <t id="127">We thank you on your good work over the course of this operation.</t>
- <t id="128">Your contributions over the course of this operation are duly noted.</t>
- <t id="130">We have received several reports of a major mission disruption with you being cited as the cause. We take these matters very seriously and will be launching a full investigation.</t>
- <t id="131">Endangering an active operation is a very serious offence and we will be investigating whether you were the source of such disruption.</t>
- <t id="135">We will be designating this operation a partial success. Given the threat the Xenon pose, that is to be expected. Unfortunatly, we don't expect any major breakthroughs to come from this.</t>
- <t id="136">This was a missed opportunity to gain new intel on the Xenon but we at least learned enough to be better prepared next time.</t>
- <t id="137">However, this data doesn't seem to have the vital intel we need. Should we have another opportunity to strike, we ask you to be ready.</t>
- <t id="140">You have caused us nothing but trouble during this operation and put everyone in the sector at risk.</t>
- <t id="141">And we thought the Xenon were a menace! You certainly won't be getting any payment from us.</t>
- <t id="145">The Xenon are a serious threat and you should only sign up next time if you're ready to face them.</t>
- <t id="146">We didn't gain much intel on the Xenon in this operation despite the cost. We understand there are difficult circumstances on these operations but we require all our pilots to deliver.</t>
- <t id="150">This was certainly a costly operation with minimal gains.</t>
- <t id="151">We didn't gain much intel on the Xenon in this operation despite the cost.</t>
- <t id="160">$FACTION$ Defence Office</t>
- <t id="200">(Escort:)$NAME$ Patrol Group</t>
- <t id="202">(Destroy:)Enemy Ships</t>
- <t id="203">(objective)Clear(Xenon Staging Area)</t>
- <t id="204">(Clear:)Xenon Staging Area</t>
- <t id="205">(objective)Disengage</t>
- <t id="1001">Xenon Buildup</t>
- <t id="1002">There has been an unprecedented level of Xenon activity in our space and we are launching an operation to deal with it. Reports have them appearing from seemingly nowhere which points to some remote base.</t>
- <t id="1003">{30128,1002}\nWe are looking for fighter pilots to take part in a task force, set to search deep space the source of the Xenon.</t>
- <t id="1004">{30128,1002}\nRumour has it that a capital ship is at the centre of this. We have fashioned a virus designed to disrupt the Xenon. However, it would require a boarding operation on the capital ship itself, should it exist at all.</t>
- <t id="1010">{30128,10}</t>
- <t id="1011">{30128,11}</t>
- <t id="1020">- Clear area of Xenon</t>
- <t id="1021">It seems that the source of the Xenon has been found. Clear out what Xenon forces you can, but be wary of that capital ship.</t>
- <t id="1030">{30128,30}</t>
- <t id="1031">{30128,31}</t>
- <t id="1040">{30128,40}</t>
- <t id="1041">{30128,41}</t>
- <t id="1101">{30128,101}</t>
- <t id="1102">{30128,102}</t>
- <t id="1110">{30128,110}</t>
- <t id="1111">{30128,111}</t>
- <t id="1112">{30128,112}</t>
- <t id="1113">{30128,113}</t>
- <t id="1114">Based on this intel, we will double our efforts to halt the Xenon and gain data on their movements.</t>
- <t id="1115">Your acts in defending our space have been duly noted and we now know for sure that the Xenon are using a capital ship as a mobile staging area.</t>
- <t id="1116">{30128,116}</t>
- <t id="1120">{30128,120}</t>
- <t id="1121">{30128,121}</t>
- <t id="1122">{30128,122}</t>
- <t id="1123">{30128,123}</t>
- <t id="1125">{30128,125}</t>
- <t id="1126">{30128,126}</t>
- <t id="1127">{30128,127}</t>
- <t id="1128">{30128,128}</t>
- <t id="1130">{30128,130}</t>
- <t id="1131">{30128,131}</t>
- <t id="1135">{30128,135}</t>
- <t id="1136">{30128,136}</t>
- <t id="1137">{30128,137}</t>
- <t id="1140">{30128,140}</t>
- <t id="1141">{30128,141}</t>
- <t id="1145">{30128,145}</t>
- <t id="1146">{30128,146}</t>
- <t id="1150">{30128,150}</t>
- <t id="1151">{30128,151}</t>
- <t id="1160">{30128,160}</t>
- <t id="1200">{30128,200}</t>
- <t id="1202">{30128,202}</t>
- <t id="1203">{30128,203}</t>
- <t id="1204">{30128,204}</t>
- <t id="1205">{30128,205}</t>
- <t id="3001">Xenon I Encountered</t>
- <t id="3002">Several of our scout ships have spotted Xenon activity indicative of the presence of a Xenon capital ship.</t>
- <t id="3003">{30128,3002}\nWe still need to gather more data on it to help us predict its movements so we can react fast enough to deal it some major damage.</t>
- <t id="3004">{30128,3002}\nWith the knowledge gained so far, we have fashioned a virus to at least slow them down. However, it will require a boarding operation on the capital ship itself.</t>
- <t id="3010">{30128,10}</t>
- <t id="3011">{30128,11}</t>
- <t id="3020">{30128,20}</t>
- <t id="3021">{30128,21}</t>
- <t id="3030">{30128,30}</t>
- <t id="3031">{30128,31}</t>
- <t id="3040">{30128,40}</t>
- <t id="3041">{30128,41}</t>
- <t id="3050">(log messages)Under emergency directive XN-301, our sensor logs during the Xenon I encounter have been sent to the authorities for analysis.</t>
- <t id="3051">We have analysed the sensor logs sent under XN-301.</t>
- <t id="3052">Your acts in defending our space has been duely noted and the information gathered put to good use to help predict Xenon movement.</t>
- <t id="3053">This intel will prove valuable in securing our space from the Xenon threat.</t>
- <t id="3054">{30128,150}</t>
- <t id="3101">{30128,101}</t>
- <t id="3102">{30128,102}</t>
- <t id="3110">{30128,110}</t>
- <t id="3111">{30128,111}</t>
- <t id="3112">(log messages)Under emergency directive XN-301, our sensor logs during the Xenon I encounter have been sent to the authorities for analysis.</t>
- <t id="3113">We have analysed the sensor logs sent under directive XN-301.</t>
- <t id="3114">{30128,114}</t>
- <t id="3115">{30128,115}</t>
- <t id="3116">{30128,116}</t>
- <t id="3120">{30128,120}</t>
- <t id="3121">{30128,121}</t>
- <t id="3122">{30128,122}</t>
- <t id="3123">{30128,123}</t>
- <t id="3125">{30128,125}</t>
- <t id="3126">{30128,126}</t>
- <t id="3127">{30128,127}</t>
- <t id="3128">{30128,128}</t>
- <t id="3130">{30128,130}</t>
- <t id="3131">{30128,131}</t>
- <t id="3135">{30128,135}</t>
- <t id="3136">{30128,136}</t>
- <t id="3137">{30128,137}</t>
- <t id="3140">{30128,140}</t>
- <t id="3141">{30128,141}</t>
- <t id="3145">{30128,145}</t>
- <t id="3146">{30128,146}</t>
- <t id="3150">{30128,150}</t>
- <t id="3151">{30128,151}</t>
- <t id="3160">{30128,160}</t>
- <t id="3200">(Escort:)$NAME$ Task Force</t>
- <t id="3202">{30128,202}</t>
- <t id="3203">{30128,203}</t>
- <t id="3204">{30128,204}</t>
- <t id="3205">{30128,205}</t>
- </page>
- <page id="30129" title="Station Invitation" descr="0" voice="no">
- <t id="3">Full Station Access</t>
- <t id="101">Inventory for Station Access</t>
- <t id="102">There's some inventory that I've been wanting to get ahold of for some time. If you can deliver it, I'm happy to pay, as well as give full station access for a limited time. See details below:\nBuying: $AMOUNT$x $INVENTORY$\nPayment: $PAYMENT$\nFull Station Access Time: $TIME$ minutes\nLook forward to hearing from you!</t>
- <t id="103">{30129,3}</t>
- <t id="201">Need on the station?</t>
- <t id="202">Decoding encrypted message...\n\nicAnGetyoUOnThesTatIOn.\nPayment%colon; $CREDITS$\nStation Access Time%colon; $TIME$ minutes\n\nDowEhaVeAdeAl%quest;\n\nMessage Ends</t>
- <t id="203">{30129,3}</t>
- </page>
|
| |
| Код:- <page id="30151" title="Flight School" descr="0" voice="no">
- Изменено
- <t id="1">Tutorial 1-1: Flight School</t>
|
| |
| Код:- <page id="30152" title="Misc Tutorials" descr="0" voice="no">
- Изменено
- <t id="101">Tutorial 1-4: Stations</t>
- <t id="201">Tutorial 1-6: Trading</t>
- Добавлено
- <t id="203">Find $NUMBER$ trade data</t>
- Изменено
- <t id="301">Tutorial 1-4(b): Platforms</t>
- <t id="1401">Tutorial 2-2: Collectables and Crafting</t>
- <t id="1501">Tutorial 2-3: Drone Basics</t>
- <t id="1601">Tutorial 2-4: Drones - Hacking</t>
- <t id="1701">Tutorial 2-5: Drones - Scanning</t>
- <t id="1801">Tutorial 2-6: Drones - Sabotage</t>
- <t id="1901">Tutorial 2-1: Exploration</t>
- <t id="2101">Tutorial 1-3: Travel</t>
- Добавлено
- <t id="2501">Tutorial 1-2: Menus</t>
- <t id="2601">Tutorial 1-5: Comm Link</t>
- <t id="2701">Tutorial 2-7: Crew</t>
- <t id="2801">Tutorial 2-8: Advanced Flight</t>
- <t id="2802">Advanced Flight Hints</t>
- <t id="2803">Enable Gesture Steering</t>
- <t id="2804">Turn ship towards</t>
- <t id="2805">Roll ship</t>
|
| |
| Код:- ДОБАВЛЕНЫ РАЗДЕЛЫ
- <page id="30309" title="Restoration" descr="0" voice="no">
- <t id="101">Restoration</t>
- <t id="102">With the help of your shipmate, Yisha Tarren, restore the Albion Skunk to its former glory.</t>
- <t id="103">Test flight systems</t>
- <t id="104">Test interface and menus</t>
- <t id="105">Follow the directions</t>
- <t id="106">(Destroy:)Attackers</t>
- <t id="107">(objective)Browse</t>
- <t id="108">(Browse:)Mechanic's stock</t>
- <t id="109">(objective)Investigate</t>
- <t id="110">(Investigate:)Scan ping</t>
- <t id="111">(objective)Earn(credits)</t>
- <t id="112">(Scan:)Area</t>
- <t id="113">(objective)Claim(abandoned ship)</t>
- <t id="114">(objective)Add to squad</t>
- <t id="115">(Find:)Offer to sell $WARE$</t>
- <t id="1001">The job starts with testing the ship's basic systems; flight, combat and interface. Yisha will send you instructions.</t>
- <t id="1002">Time to put the Skunk through her paces; test how the Skunk behaves in highways, superhighways and when travelling through Jump Gates.</t>
- <t id="1003">Yisha's tests have been interrupted by a distress signal! Investigate what is troubling the friendly ship.</t>
- <t id="1004">With the enemy drones dealt with, it looks like the Skunk is back to fighting capacity. It's time to start thinking about upgrades. That's going to need Credits.</t>
- <t id="1005">There are countless opportunities to make money, but with as few resources as you have, missions on the Bulletin Board are a good place to start.</t>
- <t id="1006">You have enough Credits to upgrade the Skunk with a much better scanner - now you just have to find someone who can install one.</t>
- <t id="1007">With a long-range scanner installed, you can explore space far more effectively. It's time to put it to the test.</t>
- <t id="1008">Your long-range scanner has picked up something worth investigating. Fly towards the ping.</t>
- <t id="1009">You've discovered an abandoned ship! You'll need to hire a pilot to claim it for yourself.</t>
- <t id="1010">Pilot hired! Now all that's left is to claim the ship by sending the pilot over to it. Another ship will open up many possibilities.</t>
- <t id="1011">Selling the cargo you found in the abandoned ship will gain you a lot of Credits, as long as you can find the right buyer.</t>
- <t id="1012">Back to making money! Missions are still a great way to generate Credits, but now with another ship and a long-range scanner, you could look into trading and exploration too!</t>
- <t id="1013">The Traders' Creed: One must spend Credits to make Credits. In this case, upgrading your Trade Software will make trading far more efficient.</t>
- <t id="1014">It looks like everything is up and running! There's a long way to go before the Albion Skunk is back to her former glory, but she's certainly well on her way.\n\nIn your absence, though, it looks like Albion might be having some trouble with the Xenon. Perhaps there's something you can do to help?</t>
- </page>
- <page id="30310" title="Xenon Incursion" descr="0" voice="no">
- <t id="101">Xenon Incursion</t>
- <t id="110">Weakened by the war waged between Heart of Albion and the Plutarch Mining Corporation, the system of Albion found itself vulnerable to the Xenon spreading through the Jump Gate Network. Volunteers are being called up to help reduce response times and take part in deep-space recon.</t>
- <t id="120">The Xenon Capship</t>
- <t id="121">With the knowledge we have gained in this operation, as well as the illegal Xenon research from Plutarch, we have devised a virus to implant within the Xenon capital ship. While it may not disrupt the Xenon for long, it should be enough for us to recover and organise our forces.\nHowever, this will require a boarding party to deploy the virus directly within the hull of the ship. Be advised, this is a high-risk operation.</t>
- <t id="122">(objective)Aid(Albion Task Force)</t>
- <t id="123">(Aid:)$NAME$ Task Force</t>
- </page>
|
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ФИНИШ !!!  |
|
| | 24.10.2017 23:20:48 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.21 Бета 1 VS 4.22 бета 2 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- Добавлено
- <t id="7244">Mouse VR Pointer</t>
- Изменено
- <t id="7501">(Displayed in the quick menu)Property Owned</t>
- <t id="7502">(Displayed in the quick menu)Trade Menu</t>
- <t id="7503">(Displayed in the quick menu)Active Missions</t>
- <t id="7504">(Displayed in the quick menu)Comm Link</t>
- <t id="7505">(Displayed in the quick menu)Autopilot</t>
- <t id="7506">(Displayed in the quick menu)Flight Assist</t>
- <t id="7507">(Displayed in the quick menu)Dock</t>
- <t id="7508">(Displayed in the quick menu)Undock</t>
- <t id="7509">(Displayed in the quick menu)Return to Ship</t>
- <t id="7510">(Displayed in the quick menu)Bulletin Board</t>
- <t id="7511">(Displayed in the quick menu)SETA</t>
- <t id="7512">(Displayed in the quick menu)Open Zone Map</t>
|
| |
| Код:- <page id="1005" title="Input Action Texts" descr="0" voice="no">
- Добавлено
- <t id="229">Start Game</t>
|
| |
| Код:- <page id="1006" title="Input State Texts" descr="0" voice="no">
- Добавлено
- <t id="89">Reset VR View \(Hold\)</t>
|
| |
| Код:- <page id="1007" title="Input Range Texts" descr="0" voice="no">
- Добавлено
- <t id="24">VR Mouse Yaw Sensitivity</t>
- <t id="25">VR Mouse Pitch Sensitivity</t>
|
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| Код:- <page id="30127" title="Ambush" descr="0" voice="no">
- Добавлено
- <t id="133">{30128,103}</t>
- <t id="233">{30128,103}</t>
|
| |
| Код:- <page id="30128" title="Intercept Xenon I" descr="0" voice="no">
- добавлено
- <t id="103">Given the economic damage we have taken recently, we have acquired a number of freighters from the Argon Government and are assigning them to trusted contacts in the hope that it will accelerate recovery.\nYou will find a $SHIPNAME$ assigned to you, located in $ZONENAME$, $SECTORNAME$. We hope it serves you well.</t>
- <t id="1103">{30128,103}</t>
- <t id="3103">{30128,103}</t>
|
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| Код:- <page id="30310" title="Xenon Incursion" descr="0" voice="no">
- Добавлено
- <t id="130">(objective)Respond to mission offer '$MISSIONNAME$' in $SECTORNAME$</t>
- <t id="131">Respond to mission offer '$MISSIONNAME$'</t>
- <t id="132">Respond to mission offer in $SECTORNAME$</t>
- <t id="133">Await report on Xenon activity</t>
|
| |
ФИНИШ.  |
|
| | 22.11.2017 18:01:23 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.22 b2 VS 4.30 rc1 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- Добавлено
- <t id="7245">Menu Access</t>
|
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| Код:- Добавлен раздел
- <page id="1034" title="Loading Screen Control Texts" descr="0" voice="no">
- <t id="100">(Gamepad Controls)</t>
- <t id="101">THROTTLE</t>
- <t id="102">BRAKE / REVERSE</t>
- <t id="103">FIRE PRIMARY WEAPON</t>
- <t id="104">FIRE SECONDARY WEAPON</t>
- <t id="105">MAIN MENU</t>
- <t id="106">STRAFE / BOOST \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="107">TOGGLE TARGET LOCK</t>
- <t id="108">TARGET CLOSEST ENEMY</t>
- <t id="109">NEXT MISSILE</t>
- <t id="110">NEXT WEAPON</t>
- <t id="111">SETTINGS</t>
- <t id="112">ABILITY MENU</t>
- <t id="113">BACK</t>
- <t id="114">INTERACTION MENU</t>
- <t id="115">QUICK MENU</t>
- <t id="116">STEERING / CONTAINER MAGNET \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="200">(Oculus Controller Controls)</t>
- <t id="201">STRAFE</t>
- <t id="202">BOOST \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="203">{1034,115}</t>
- <t id="204">{1034,112}</t>
- <t id="205">{1034,105}</t>
- <t id="206">RESET VR VIEW \(HOLD\)</t>
- <t id="207">FULL REVERSE</t>
- <t id="208">{1034,101}</t>
- <t id="209">INTERACT</t>
- <t id="210">{1034,113}</t>
- <t id="211">STEERING</t>
- <t id="212">CONTAINER MAGNET \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="213">\033#FFFF6600#ACTIVATE GESTURE STEERING \(TOUCH\)\033X</t>
- <t id="214">{1034,104}</t>
- <t id="215">{1034,103}</t>
- <t id="216">\033#FFFF6600#ATTENTION: TOUCHING THE LEFT THUMBREST FOR 1 SECOND WILL RESET THE VR VIEW!\033X</t>
- <t id="217">\033#FFFF6600#ATTENTION: TOUCHING THE RIGHT THUMBREST WILL ACTIVATE GESTURE STEERING!\033X</t>
- <t id="218">\033#FFFF6600#RESET VR VIEW \(Hold\)\033X</t>
- <t id="219">LEFT</t>
- <t id="220">RIGHT</t>
- <t id="300">(Vive Controller Controls)</t>
- <t id="301">{1034,105}</t>
- <t id="302">{1034,112} \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="303">{1034,113} \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="304">{1034,115} \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="305">SECONDARY WEAPON \033#FFFF6600#\(CLICK\)\033X</t>
- <t id="306">{1034,101}</t>
- <t id="307">{1034,202}</t>
- <t id="308">{1034,207}</t>
- <t id="309">{1034,201}</t>
- <t id="310">\033#FFFF6600#TOGGLE GESTURE STEERING \(CLICK\)\033X</t>
- <t id="311">{1034,206}</t>
- <t id="312">\033#FFFF6600#POINTER SELECTION \(CLICK\)\033X</t>
- <t id="313">{1034,211}</t>
- <t id="314">{1034,219}</t>
- <t id="315">{1034,220}</t>
- </page>
|
| |
| Код:- <page id="30127" title="Ambush" descr="0" voice="no">
- Добавлено
- <t id="122">Lost Patrol</t>
- <t id="222">{30127,122}</t>
|
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ФИНИШ.  |
|
| | 04.12.2017 17:24:43 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.30 rc1 VS 4.30 rc2 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- Добавлено
- <t id="3245">Map</t>
|
| |
| Код:- <page id="1034" title="Loading Screen Control Texts" descr="0" voice="no">
- Добавлено
- <t id="316">CONTAINER MAGNET \033#FFFF6600#\(HOLD\)\033X</t>
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|
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| | 06.12.2017 20:20:57 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | 4.30 RC2 VS 4.30 RC3 | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- Изменено на
- <t id="4867">Automatic Target Selection</t>
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| |
| Код:- <page id="1005" title="Input Action Texts" descr="0" voice="no">
- Добавлено
- <t id="292">Interact Menu Select</t>
- <t id="293">Ability Menu Select</t>
- <t id="294">Dialog Menu Select</t>
- <t id="295">Up \(Ability Menu\)</t>
- <t id="296">Down \(Ability Menu\)</t>
- <t id="297">Left \(Ability Menu\)</t>
- <t id="298">Right \(Ability Menu\)</t>
- <t id="299">Up \(Dialog Menu\)</t>
- <t id="300">Down \(Dialog Menu\)</t>
- <t id="301">Left \(Dialog Menu\)</t>
- <t id="302">Right \(Dialog Menu\)</t>
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Финниш!!! :rolleyes: |
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| | 07.12.2017 19:05:11 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | XR 4.30 РелизВот это не обновлено. | Код:- <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
- <t id="3245">Map</t>
- <t id="7230">(used in P1 - kept here for synchronicity)Initialising...</t>
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| |
| Код:- <page id="1005" title="Input Action Texts" descr="0" voice="no">
- <t id="292">Interact Menu Select</t>
- <t id="293">Ability Menu Select</t>
- <t id="294">Dialog Menu Select</t>
- <t id="295">Up \(Ability Menu\)</t>
- <t id="296">Down \(Ability Menu\)</t>
- <t id="297">Left \(Ability Menu\)</t>
- <t id="298">Right \(Ability Menu\)</t>
- <t id="299">Up \(Dialog Menu\)</t>
- <t id="300">Down \(Dialog Menu\)</t>
- <t id="301">Left \(Dialog Menu\)</t>
- <t id="302">Right \(Dialog Menu\)</t>
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| | 11.12.2017 15:28:51 eliseeff
Репутация: 25259 Сообщений: 18270 Регистрация: 08.05.2009 | Временная (надеюсь) затычка: СкачатьРаспаковать в папку 'extensions'. Заменяет строки, добавленные в RC3 и неуспетые перевестись, поскольку RC3 в тот же день релизнули. Также исправлены две строки с моим небольшим косячком.  P.S. Джулиан написал, что перевод этих строк войдет в оф. версию с ближайшим обновлением, надеюсь, мол, с хотфиксом еще до Рождества. |
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| | 14.12.2017 20:25:44 KrYcHokE
Репутация: 86 Сообщений: 185 Регистрация: 09.08.2013 | Пропал перевод типов хранилища |
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| | 15.12.2017 00:47:06 ferrat
Репутация: 494 Сообщений: 529 Регистрация: 19.02.2015 | Тут главное знать чей косяк .  |
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| | 15.12.2017 14:08:56 eliseeff
Репутация: 25259 Сообщений: 18270 Регистрация: 08.05.2009 | | KrYcHokE писал(а):Пропал перевод типов хранилища |
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Есть такое дело, тоже заметил. | ferrat писал(а):Тут главное знать чей косяк .  |
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Однозначно косяк разрабов. |
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