4.10 VS 4.21 beta 1 Добавлено page id= 1001 title= Interface descr= Te...
X Rebirth
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X Rebirth  
 

Форум X Rebirth:


    10.06 Вопросница по X-Rebirth
    17.01 X Rebirth Lost Sectors Mod
    17.04 Вопросница по скриптам и модам для X-Rebirth
    15.09 Собрание скриптов и модов для X Rebirth
    21.09 Технические проблемы X Rebirth
    13.09 Мод "Меню строительства кораблей" (релиз)
    29.08 Захват и абордаж в X-Rebirth
    04.02 Русский перевод X-Rebirth
    19.10 Патчи, фиксы, ченджлоги
    04.09 Планы, дела, с кем воюем, что имеем, сколько денег, часы игры и т.д.

Форумы X:


    18.06 Вопросница по чистой X3:AP
    14.06 Вопросы по скриптам и модам для X3: Albion Prelude
    07.06 X3: Farnham's Legacy
    20.05 Дневники Пилота
    20.05 Вопросница по чистой игре X3:TC
    15.04 Прохождение X3: Farnham's Legacy.
    12.04 ПОЗДРАВЛЯЛКИ
 

4.10 VS 4.21 beta 1 Добавлено page id= 1001 title= Interface descr= Te...


X Rebirth / Форум / Форум по игре X Rebirth / Русский перевод X-Rebirth

Русский перевод X-Rebirth
(http://x-rebirth.x3tc.net/forum/?tid=46)
Автор: ferrat
(08.09.2017 19:19:04)

4.10 VS 4.21 beta 1


 Код:
  1. Добавлено
  2. <page id="1001" title="Interface" descr="Text for interface and menus" voice="no">
  3.  <t id="3905">Find Trader</t>
  4.  <t id="5311">(displayed at the bottom of the screen when player activated autopilot in XRVR)Autopilot activated.</t>
  5.  <t id="5331">(displayed at the bottom of the screen when player activated flight assist in XRVR)Alert: Flight Assist disabled.</t>
  6.  <t id="5342">(displayed at the bottom of the screen when player activates SETA in XRVR)SETA enabled.</t>
  7.  <t id="7216">(VR System)None</t>
  8.  <t id="7217">Reload all savegames</t>
  9.  <t id="7218">Fire towards</t>
  10.  <t id="7219">Look-at Position</t>
  11.  <t id="7220">Crosshairs</t>
  12.  <t id="7221">Adaptive Sampling</t>
  13.  <t id="7222">(Adaptive Sampling)default</t>
  14.  <t id="7223">(Adaptive Sampling)auto</t>
  15.  <t id="7224">Pointing Device</t>
  16.  <t id="7225">Right Controller</t>
  17.  <t id="7226">Left Controller</t>
  18.  <t id="7227">Oculus Touch</t>
  19.  <t id="7228">Vive Controller</t>
  20.  <t id="7229">Non-VR Devices</t>
  21.  <t id="7230">(used in P1 - kept here for synchronicity)Initialising...</t>
  22.  <t id="7231">Touchpad Latency</t>
  23.  <t id="7232">Monitor Behaviour</t>
  24.  <t id="7233">(monitor behaviour)Single Eye</t>
  25.  <t id="7234">(monitor behaviour)Two Eyes</t>
  26.  <t id="7235">VR Controller Auto-Hide</t>
  27.  <t id="7236">Language</t>
  28.  <t id="7237">User Manual</t>
  29.  <t id="7238">Bi-directional Throttle</t>
  30.  <t id="7501">(Displayed in the quick menu)(TEMP)Property Owned</t>
  31.  <t id="7502">(Displayed in the quick menu)(TEMP)Trade Menu</t>
  32.  <t id="7503">(Displayed in the quick menu)(TEMP)Active Missions</t>
  33.  <t id="7504">(Displayed in the quick menu)(TEMP)Comm Link</t>
  34.  <t id="7505">(Displayed in the quick menu)(TEMP)Autopilot</t>
  35.  <t id="7506">(Displayed in the quick menu)(TEMP)Flight Assist</t>
  36.  <t id="7507">(Displayed in the quick menu)(TEMP)Dock</t>
  37.  <t id="7508">(Displayed in the quick menu)(TEMP)Undock</t>
  38.  <t id="7509">(Displayed in the quick menu)(TEMP)Return to Ship</t>
  39.  <t id="7510">(Displayed in the quick menu)(TEMP)Loot Magnet</t>
  40.  <t id="7511">(Displayed in the quick menu)(TEMP)SETA</t>
  41.  <t id="7512">(Displayed in the quick menu)(TEMP)Open Zone Map</t>
 



 Код:
  1. Изменено
  2. [code]<page id="1002" title="Player Choices" descr="General Player Choices in Conversations" voice="no">
  3.  <t id="12032">Inventory Trader</t>
 



 Код:
  1. <page id="1005" title="Input Action Texts" descr="0" voice="no">
  2. Изменено
  3.  <t id="216">Target Object in Map</t>
  4.  <t id="260">Reset VR View</t>
  5. добавлено
  6.  <t id="274">Toggle Stereo</t>
  7.  <t id="275">Toggle Target Lock</t>
  8.  <t id="276">Toggle 3D Pointer</t>
  9.  <t id="287">Ability 9</t>
  10.  <t id="288">Ability 10</t>
  11.  <t id="289">Deselect Target</t>
 



 Код:
  1. <page id="1006" title="Input State Texts" descr="0" voice="no">
  2. добавлено
  3.  <t id="82">Quick Menu</t>
  4.  <t id="83">Activate 3D Pointer</t>
  5.  <t id="84">3D Pointer Select</t>
  6.  <t id="85">Virtual Right Button</t>
  7.  <t id="86">Virtual Middle Button</t>
  8.  <t id="87">Run Forward</t>
  9.  <t id="88">Toggle Gesture Control</t>
  10.  <t id="90">Invert Throttle</t>
 


 Код:
  1. <page id="1008" title="Joy Axis Texts" descr="0" voice="no">
  2. Добавлено
  3.  <t id="9">Left Yaw</t>
  4.  <t id="10">Left Pitch</t>
  5.  <t id="11">Left Roll</t>
  6.  <t id="12">Right Yaw</t>
  7.  <t id="13">Right Pitch</t>
  8.  <t id="14">Right Roll</t>
  9.  <t id="15">VR Left Trigger</t>
  10.  <t id="16">VR Right Trigger</t>
 


 Код:
  1. <page id="1009" title="XInput Button Texts" descr="0" voice="no">
  2. Изменено
  3.  <t id="12">L-thumb rest</t>
  4.  <t id="13">R-thumb rest</t>
  5.  <t id="14">L-index pointing</t>
  6.  <t id="15">R-index pointing</t>
  7.  <t id="16">L-thumb up</t>
  8.  <t id="17">R-thumb up</t>
  9.  <t id="18">Grip</t>
  10.  <t id="19">Application Menu</t>
 



 Код:
  1. <page id="1012" title="Help Texts" descr="0" voice="no">
  2. Изменено
  3.  <t id="14">Use Jump Gates to reach other star systems.</t>
  4.  <t id="55">Use "$INPUT_RANGE_THROTTLE$" to accelerate and "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to fire.</t>
  5.  <t id="58">Use "$INPUT_STATE_ACCELERATE$" to accelerate and "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to fire.</t>
  6.  <t id="107">Press "$INPUT_STATE_BOOST$" to start boosting and travel longer distances in a shorter time.</t>
  7.  <t id="124">Press "$INPUT_STATE_FIRE_PRIMARY_WEAPON$". Your weapon shoots towards the center of the screen.</t>
  8.  <t id="132">Leave the highway by pressing "$INPUT_ACTION_STOP$".</t>
  9.  <t id="212">Use "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to instruct your ship to collect crates.</t>
  10.  <t id="223">Use "$INPUT_STATE_FIRE_PRIMARY_WEAPON$" to tag asteroids for collection.</t>
  11.  <t id="315">Zone-level shows ships and stations in the area, as well as other useful information.</t>
  12. Добавлено
  13.  <t id="323">(VR controller)You can navigate the map by pointing and dragging.</t>
  14.  <t id="324">(mouse and keyboard)You can navigate the map by dragging and zooming in and out with the mouse wheel.</t>
  15.  <t id="325">Navigate to the zone level of the map.</t>
  16.  <t id="326">Navigate to the sector level of the map.</t>
  17.  <t id="327">Navigate to the system level of the map.</t>
  18.  <t id="328">Navigate to the galaxy level of the map.</t>
  19. Изменено
  20.  <t id="853">Press $INPUT_ACTION_DOCK_ACTION$ or select MAINMENU\(7-2\) to return to your ship immediately.</t>
  21. Добавлено
  22.  <t id="1029">Open MAINMENU\(3-2\) to view the Bulletin Board.</t>
  23. изменено
  24.  <t id="3000">A Flight School is available. Click the flashing event monitor or press $INPUT_ACTION_EXECUTE_NOTIFICATION$ to view the briefing.</t>
  25. Добавлено
  26.  <t id="3015">Release "$INPUT_STATE_BOOST$" to stop boosting.</t>
  27.  <t id="3016">Ships may drop containers when destroyed. These contain missiles.</t>
  28.  <t id="3017">You can press $INPUT_STATE_LOOTMAGNET$ to have them drift closer to your ship for collection.</t>
  29.  <t id="3018">It is best to use guided missiles against small or moving targets, while dumbfire missiles are effective against large or slow targets.</t>
  30.  <t id="3019">Remember to select a target before firing a guided missile!</t>
  31. Изменено
  32.  <t id="3110">Select this icon, interact with it using $INPUT_STATE_INTERACTION_MENU$ and select "Dock".</t>
  33.  <t id="3300">You can buy drones from drone dealers. You can find these on platforms or attempt to contact one via the comm link menu MAINMENU\(5-7-6\).</t>
  34. Добавлено
  35.  <t id="3401">(Menu Tutorial)This tutorial will take you through your most important menus.</t>
  36.  <t id="3402">Functionality can be accessed through the Quick Menu and the Main Menu.</t>
  37.  <t id="3403">Open the Quick Menu by holding down $INPUT_STATE_QUICK_MENU$.</t>
  38.  <t id="3404">This menu gives you access to your most important functionality. Select a function by moving the "LEFT STICK" over it and releasing $INPUT_STATE_QUICK_MENU$.</t>
  39.  <t id="3405">Then activate the function by releasing $INPUT_STATE_QUICK_MENU$. Try this now by opening the zone map.</t>
  40.  <t id="3406">Leave the map using $INPUT_ACTION_WIDGET_BACK$ to continue the tutorial.</t>
  41.  <t id="3407">Continue exploring the Quick Menu, or press $INPUT_ACTION_OPEN_MAIN_MENU$ to open the Main Menu and continue this tutorial.</t>
  42.  <t id="3408">The Main Menu gives you access to all functionality. It can be navigated using the "LEFT STICK" or the "D-PAD".</t>
  43.  <t id="3409">Different functions in the Main Menu are explained in their own tutorials, found in the Tutorials menu MAINMENU\(3-3\).</t>
  44.  <t id="3410">Different functions in the Main Menu are explained in their own tutorials, found in the Tutorials menu MAINMENU\(2-5-3\).</t>
  45.  <t id="3411">You can leave the Main Menu again by pressing $INPUT_ACTION_WIDGET_BACK$.</t>
  46.  <t id="3412">The Main Menu gives you access to all functionality. It can be navigated with the arrow keys or the number keys.</t>
  47.  <t id="3413">Open the Quick Menu by pressing $INPUT_STATE_QUICK_MENU$.</t>
  48.  <t id="3414">This menu gives you access to your most important functionality. Select items by clicking or pressing the assigned number keys.</t>
  49.  <t id="3415">Try opening the zone map.</t>
  50.  <t id="3416">Use $INPUT_ACTION_WIDGET_BACK$ to cycle to the previous level.</t>
  51.  <t id="3417">Press $INPUT_ACTION_OPEN_MAIN_MENU$ to open the Main Menu.</t>
  52.  <t id="3418">Select submenus \(3-2\) to view the Bulletin Board.</t>
  53.  <t id="3501">(Travel Tutorial)Jump Gates connect different star systems in the Jump Gate Network. Simply travel through the gate to use it.</t>
  54.  <t id="3502">Flight assist makes controlling the ship easier. It can be disabled to allow more extreme aerobatic manoeuvres, but this requires more skill to master.</t>
  55.  <t id="3503">You can enable and disable flight assist in the Quick Menu.</t>
  56.  <t id="3601">(Comm Link Tutorial)Use the comm link to contact nearby people to trade, upgrade your ship and hire crew.</t>
  57.  <t id="3602">The comm link can be accessed via the Quick Menu, or via MAINMENU\(5\). Open the comm link now.</t>
  58.  <t id="3603">The comm link can be accessed via the Quick Menu, or via MAINMENU\(3-3\). Open the comm link now.</t>
  59.  <t id="3604">You can select the "\053" next to a group to expand the list of people of that profession who are nearby.</t>
  60.  <t id="3605">When you select a person, your interactions with them are available at the bottom of the screen. They can be selected using the appropriate button.</t>
  61.  <t id="3606">Crew work on your ships and stations, traders buy and sell inventory items and ship services can repair and upgrade the Albion Skunk.</t>
  62.  <t id="3607">Crew for small and medium-sized ships can be found under "Crew for Albion Skunk".</t>
  63.  <t id="3608">Start a conversation with someone now.</t>
  64.  <t id="3609">Commonly, you can hire a person, trade with them or get directions.</t>
  65.  <t id="3610">Options can be selected by holding down $INPUT_STATE_DIALOG_MENU$, using the left stick to hover over an option and releasing $INPUT_STATE_DIALOG_MENU$.</t>
  66.  <t id="3611">Pilots of other ships don't appear over the comm link, but can be contacted by flying close to their ship and pressing $INPUT_ACTION_COMM_ACTION$.</t>
  67.  <t id="3612">If you hire someone or buy something using the comm link, a small drone will fly to your ship and dock. When docking is complete, the person or item will be on board.</t>
  68.  <t id="3613">Crew go to the back of the Albion Skunk; items are delivered straight to your inventory.</t>
  69.  <t id="3614">If you sell something using the comm link, a drone will leave the Skunk and fly to the buying trader.</t>
  70.  <t id="3615">Options can be selected by using the mouse or listed shortcut number.</t>
  71.  <t id="3616">You can start a conversation with someone in person by selecting them.</t>
  72.  <t id="3701">(Crew Tutorial)As you build your empire, you'll need to hire crew to manage other ships and stations for you.</t>
  73.  <t id="3702">Crew come with different skills at different levels, so it'll be up to you to find the best people for the job you need doing.</t>
  74.  <t id="3703">You can find an overview of all of your property by using the property menu, which is available through the Quick Menu or MAINMENU\(2-2\).</t>
  75.  <t id="3704">Open the property menu now.</t>
  76.  <t id="3705">The property menu shows an overview of ships and stations that you own.</t>
  77.  <t id="3706">You can select something from the list using "LEFT STICK" or "D-PAD".</t>
  78.  <t id="3707">You can see the details of an individual ship or station by pressing $INPUT_STATE_DETAILMONITOR_X$.</t>
  79.  <t id="3708">Open the details of one of your other ships now.</t>
  80.  <t id="3709">The crew of a ship or station are listed under "Management" in this detail menu.</t>
  81.  <t id="3710">Small and medium-sized ships require pilots. Capital ships require captains and stations require managers. Capital ships and stations can also have defence officers and engineers added to help with repair and defence.</t>
  82.  <t id="3711">Each ship and station may have one of each crew type at once.</t>
  83.  <t id="3712">Upkeep missions keep you informed of what needs to be done to keep your ships and stations operational.</t>
  84.  <t id="3713">If it has any, you can view the upkeep missions for an individual ship or station in its details, under the "Upkeep Missions" section.</t>
  85.  <t id="3714">You can view all of your current upkeep missions in the Active Missions menu, available via the Quick Menu or via MAINMENU\(3-1\).</t>
  86.  <t id="3715">You can view all of your current upkeep missions in the Active Missions menu, available via the Quick Menu or via MAINMENU\(2-5\).</t>
  87.  <t id="3716">Through upkeep missions, you can keep on top of hiring new crew members.</t>
  88.  <t id="3717">Open the comm link and start a conversation with a crew member \(Pilot, captain, manager, engineer or defence officer\).</t>
  89.  <t id="3718">Select the "I want to hire you" option.</t>
  90.  <t id="3719">On this screen you can see the cost of hiring a crew member, including the cost of getting them onto the Albion Skunk.</t>
  91.  <t id="3720">Crew are hired with a one-time payment, and when hired will fly over to the Albion Skunk and dock from a small drone.</t>
  92.  <t id="3721">You don't need to hire any crew right now. This tutorial will now end.</t>
  93.  <t id="3722">Hire a pilot</t>
  94.  <t id="3723">Hire a captain</t>
  95.  <t id="3724">Hire a manager</t>
  96.  <t id="3725">Hire an engineer</t>
  97.  <t id="3726">Hire a defence officer</t>
  98.  <t id="3727">You can visit crew that you have hired in the back of the Albion Skunk via MAINMENU\(7-1\).</t>
  99.  <t id="3728">You can visit crew that you have hired in the back of the Albion Skunk via MAINMENU\(5\).</t>
  100.  <t id="3729">Talk to a crew member to tell them where to work.</t>
  101.  <t id="3730">Select the "Work somewhere else for me" option.</t>
  102.  <t id="3731">Select the station or ship you want the crew member to work on.</t>
  103.  <t id="3732">The crew member will then leave the Skunk and make their way to the ship or station, where they will take over command of their given speciality.</t>
  104.  <t id="3733">If you are already landed on one of your capital ships or stations and would like to relocate a crew member on the Albion Skunk, you can contact them via MAINMENU\(7-2\).</t>
  105.  <t id="3734">If you are already landed on one of your capital ships or stations and would like to relocate a crew member on the Albion Skunk, you can contact them via MAINMENU\(5-2\).</t>
  106.  <t id="3735">The crew member will also tell you if someone else is already working in a given position.</t>
  107.  <t id="3736">You can select something from the list using the mouse.</t>
  108.  <t id="3737">You can then see the details of an individual ship or station by selecting "Details".</t>
  109.  <t id="3750">This tutorial requires you to have another ship or station under your control.</t>
  110.  <t id="3801">(Trading Tutorial)Trading is an important part of every-day life throughout the Jump Gate Network.</t>
  111.  <t id="3802">Though you can't trade wares with the Albion Skunk, you can acquire ships and hire crew to trade on your behalf.</t>
  112.  <t id="3803">You can find an overview of your trading ships by opening the Trade Menu. This is accessible in the Quick Menu, or via MAINMENU\(6-1\).</t>
  113.  <t id="3804">You can find an overview of your trading ships by opening the Trade Menu. This is accessible in the Quick Menu, or via MAINMENU\(4-1\).</t>
  114.  <t id="3805">Open the Trade Menu now.</t>
  115.  <t id="3806">Your trading ships are shown at the top of this menu. You can switch between them using $INPUT_STATE_DETAILMONITOR_RB$ and $INPUT_STATE_DETAILMONITOR_LB$.</t>
  116.  <t id="3807">This menu is where you can view all of the trades you can currently make.</t>
  117.  <t id="3808">A trade is either a sale; a station selling wares for Credits, or an offer; a station buying wares for Credits.</t>
  118.  <t id="3809">You can swap between sales and offers in this menu by pressing $INPUT_STATE_DETAILMONITOR_BACK$.</t>
  119.  <t id="3810">Trades can be found by flying close to stations.</t>
  120.  <t id="3811">Approaching a trade location like this will save the trade data to your ship computer. The information can then be accessed via the Trade Menu.</t>
  121.  <t id="3812">You can see the individual details of a trade by pressing $INPUT_STATE_DETAILMONITOR_Y$.</t>
  122.  <t id="3813">This will tell you how far away the trade is based and break down adjustments to the base price of the trade.</t>
  123.  <t id="3814">Trades only last for so long, so you need to move quickly, or someone else will snap up the deal.</t>
  124.  <t id="3815">With an upgrade to your Trading Computer software, collecting trade data becomes much easier - flying close to a station will unlock all trade locations on that station at once.</t>
  125.  <t id="3816">You'll need a good collection of trades to find the best deal. Try finding some more now.</t>
  126.  <t id="3817">Open the Trade Menu again.</t>
  127.  <t id="3818">The Trade Menu is a very powerful interface. You have a lot of control over what you see and interact with.</t>
  128.  <t id="3819">Using the buttons right of the "Categories:" panel, you can filter the ware list down by ware type.</t>
  129.  <t id="3820">By using the next row of buttons, you can sort the list alphabetically, by distance, by number of wares, adjustment amount and by price.</t>
  130.  <t id="3821">You can also type a ware name into the search bar at the very top of the menu to see trades just for that particular ware.</t>
  131.  <t id="3822">The search bar can also be used to find trades available in a particular area of space or from a particular station.</t>
  132.  <t id="3823">If a trade is not possible for some reason, a message will appear in red in the bottom informational panel.</t>
  133.  <t id="3824">Otherwise, you can press $INPUT_STATE_DETAILMONITOR_X$ to take the next step in ordering the trade.</t>
  134.  <t id="3825">Find a trade you can complete and press $INPUT_STATE_DETAILMONITOR_X$ now. Remember to try switching ships if you can't find one.</t>
  135.  <t id="3826">On this screen you can confirm the details of a trade and order it to be completed.</t>
  136.  <t id="3827">The slider controls how many wares should be bought or sold as part of the trade, while the table below shows how many Credits you are spending or receiving.</t>
  137.  <t id="3828">The slider can be controlled using the "LEFT STICK" or the "D-PAD".</t>
  138.  <t id="3829">Press $INPUT_STATE_DETAILMONITOR_A$ to confirm a trade, or $INPUT_STATE_DETAILMONITOR_B$ to cancel it.</t>
  139.  <t id="3830">When you confirm the trade, the Credits will be added to or subtracted from your balance and the ship will make its way to the station to pick up or deliver the wares.</t>
  140.  <t id="3831">You don't have to complete this trade now if you don't wish.</t>
  141.  <t id="3832">To streamline the trading process further, you can also use the Trade Deals Menu, available with MAINMENU\(6-2\)</t>
  142.  <t id="3833">To streamline the trading process further, you can also use the Trade Deals Menu, available with MAINMENU\(4-2\)</t>
  143.  <t id="3834">Open the Trade Deals Menu now.</t>
  144.  <t id="3835">The Trade Deals Menu operates in a similar way to the Trade Menu, but groups one sale and offer of the same ware together for greater efficiency.</t>
  145.  <t id="3836">The Trade Deals you see can be filtered by their range; whether they are in your current sector, system or across the entire galaxy.</t>
  146.  <t id="3837">They can be sorted by distance, number of Credits invested to make the full trades and the profit made from the full trades.</t>
  147.  <t id="3838">You can see more details about the trade deal in the informational panel at the bottom of the menu, as well as by pressing $INPUT_STATE_DETAILMONITOR_Y$.</t>
  148.  <t id="3839">As with the Trade Menu, you can press $INPUT_STATE_DETAILMONITOR_X$ to reach the Trade Summary and confirm or cancel the trades.</t>
  149.  <t id="3840">Both trades need to be confirmed separately, one after the other. For each confirmed trade, the ship you ordered to execute the trades will make its way to the station to pick up or deliver the wares.</t>
  150.  <t id="3841">Your trading ships are shown at the top of this menu. You can switch between them by clicking on the arrows to the left and right.</t>
  151.  <t id="3842">You can swap between sales and offers in this menu by clicking "To Sales" or "To Offers" at the bottom of the screen.</t>
  152.  <t id="3843">You can see the individual details of a trade by clicking "Details" at the bottom of the screen.</t>
  153.  <t id="3844">The slider can be controlled using the arrow keys or mouse.</t>
  154.  <t id="3850">This tutorial requires you to have a trading ship at your disposal.</t>
  155.  <t id="3899">This tutorial requires you to have a trading ship at your disposal.</t>
  156.  <t id="3911">Look to the right to see the menu you have opened.</t>
  157.  <t id="4100">(Flight School with VR Controllers)</t>
  158.  <t id="4101">Use Right Trackpad to steer and Left Trackpad to strafe.</t>
  159.  <t id="4102">These yellow icons are mission targets. Point at them and press $INPUT_STATE_3DPOINTER_LBUTTON$ to select them.</t>
  160.  <t id="4103">Press $INPUT_STATE_FIRE_PRIMARY_WEAPON$. Your weapon shoots in the direction you are looking.</t>
  161.  <t id="4104">These are your weapons panels. They show your current weapon and missile launcher.</t>
  162.  <t id="4105">Point at the weapon panel and press $INPUT_STATE_3DPOINTER_LBUTTON$ to change weapons.</t>
  163.  <t id="4106">You can fly over containers to collect them.</t>
  164.  <t id="4107">Point at the missile panel and press $INPUT_STATE_3DPOINTER_LBUTTON$ to change missiles.</t>
  165.  <t id="4108">When you acquire multiple missile types, point at the missile panel and press $INPUT_STATE_3DPOINTER_LBUTTON$ to cycle through them.</t>
  166.  <t id="4109">The Vive Controller Trackpads measure the movement of your thumbs across their surface.</t>
  167.  <t id="4110">To accelerate, hold the left trigger until you feel resistance. Use $INPUT_STATE_FULLREVERSE$ to decelerate and reverse.</t>
  168.  <t id="4111">Press the left trigger until it clicks to boost and travel longer distances in a shorter time.</t>
  169.  <t id="4112">Hold the left trigger until it clicks to boost and travel longer distances in a shorter time.</t>
  170.  <t id="4113">Release this clicked button to stop boosting.</t>
  171.  <t id="4114">The Trackpads can also act as up to five buttons; Centre, Up, Down, Left and Right.</t>
  172.  <t id="4115">Point with your index finger to activate the VR Pointer. This works with either hand.</t>
  173.  <t id="4116">A Flight School is available. Point at the flashing event monitor and press $INPUT_ACTION_EXECUTE_NOTIFICATION$ to view the briefing.</t>
  174.  <t id="4117">Use $INPUT_STATE_STEER_DOWN$, $INPUT_STATE_STEER_UP$, $INPUT_STATE_STEER_LEFT$, $INPUT_STATE_STEER_RIGHT$ to steer.</t>
  175.  <t id="4118">Strafe using "$INPUT_STATE_STRAFE_UP$", "$INPUT_STATE_STRAFE_LEFT$", "$INPUT_STATE_STRAFE_DOWN$", "$INPUT_STATE_STRAFE_RIGHT$".</t>
  176.  <t id="4200">(Menu Tutorial with VR Controllers)</t>
  177.  <t id="4201">This menu gives you access to your most important functionality. Select an option by pointing at it and pressing $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
  178.  <t id="4202">The Main Menu gives you access to all functionality. Navigate it using the pointer. Select an option by pressing $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
  179.  <t id="4203">The Main Menu gives you access to all functionality. Navigate it using the "LEFT STICK" or the pointer. Select an option by pressing $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
  180.  <t id="4204">Remember that the Vive trackpads also function as buttons.</t>
  181.  <t id="4205">Remember that you can activate the VR pointer by pointing with either index finger.</t>
  182.  <t id="4400">(Stations Tutorial with VR Controllers)</t>
  183.  <t id="4401">Press $INPUT_STATE_FP_RUN_FORWARD$ to run on a platform.</t>
  184.  <t id="4402">To return to your ship, enter the Quick Menu and select Return to Ship.</t>
  185.  <t id="4403">You found a mission offer. Select the icon by holding down $INPUT_STATE_INTERACTION_MENU$.</t>
  186.  <t id="4404">Select the option that appears and release $INPUT_STATE_INTERACTION_MENU$ to view the mission briefing.</t>
  187.  <t id="4405">You found a mission offer. Point at it and press $INPUT_STATE_INTERACTION_MENU$ for more information.</t>
  188.  <t id="4500">(Comm Link Tutorial with VR Controllers)</t>
  189.  <t id="4501">Options can be selected using the pointer and $INPUT_STATE_3DPOINTER_LBUTTON$.</t>
  190.  <t id="4502">When you select a person, your interactions with them are available at the bottom of the screen. They can be selected using the pointer.</t>
  191.  <t id="4600">(Trading Tutorial with VR Controllers)</t>
  192.  <t id="4601">Your trading ships are shown at the top of this menu. You can switch between them by selecting the arrows with the pointer.</t>
  193.  <t id="4602">You can swap between sales and offers in this menu by selecting "To Sales" or "To Offers" at the bottom of the screen with the pointer.</t>
  194.  <t id="4603">You can see the individual details of a trade by pressing "Details" at the bottom of the screen with the pointer.</t>
  195.  <t id="4604">Otherwise, you can select "Next" to take the next step in ordering the trade.</t>
  196.  <t id="4605">Find a trade you can complete and select "Next" now. Remember to try switching ships if you can't find one.</t>
  197.  <t id="4606">The slider can be controlled using the pointer.</t>
  198.  <t id="4607">Select "Confirm" to confirm a trade, or "Cancel" to cancel it.</t>
  199.  <t id="4608">You can see more details about the trade deal in the informational panel at the bottom of the menu, as well as by selecting "Details".</t>
  200.  <t id="4609">As with the Trade Menu, you can press "Next" to reach the Trade Summary and confirm or cancel the trades.</t>
  201.  <t id="4700">(Exploration Tutorial with VR Controllers)</t>
  202.  <t id="4701">You have discovered multiple containers. You can fly over them for your ship to collect them.</t>
  203.  <t id="4800">(Collectables and Crafting Tutorial with VR Controllers)</t>
  204.  <t id="4801">Your inventory, MAINMENU\(2-1\), now contains objects that can be used for crafting.</t>
  205.  <t id="4802">You can see your inventory via the Status Menu, MAINMENU\(2-1\). Select the item and select "Craft" with the pointer.</t>
  206.  <t id="4900">(Drone Tutorials with VR Controllers)</t>
  207.  <t id="4901">Launch a drone by selecting it with the pointer.</t>
  208.  <t id="5000">(Crew Tutorial with VR Controllers)</t>
  209.  <t id="5001">You can select something from the list using the pointer.</t>
  210.  <t id="5100">(Advanced Flight Tutorial)</t>
  211.  <t id="5101">This tutorial requires you to be in VR mode, using VR controllers as your active input.</t>
  212.  <t id="5102">This tutorial may not work correctly if you edit the default control scheme.</t>
  213.  <t id="5103">VR controllers allow you to use gestures to control your ship. With the default control scheme, this enables Gesture Steering.</t>
  214.  <t id="5104">Gesture steering can be activated by pressing $INPUT_STATE_VR_TOGGLE_STEERING$.</t>
  215.  <t id="5105">Gesture steering can be activated by holding down $INPUT_STATE_VR_TOGGLE_STEERING$.</t>
  216.  <t id="5106">Be careful while using gesture steering. The Skunk can be quite sensitive to sudden movements.</t>
  217.  <t id="5107">With gesture steering active, you can pitch the Skunk by moving your hand up and down.</t>
  218.  <t id="5108">You can move the Skunk sideways by moving your hand left and right.</t>
  219.  <t id="5109">You can roll the Skunk by rolling your hand left and right.</t>
 



 Код:
  1. <page id="1015" title="Notifications" descr="0" voice="no">
  2. добавлено
  3.  <t id="35">Info: insufficient inventory</t>
 


 Код:
  1. <page id="1017" title="Joy Axis Texts II" descr="0" voice="no">
  2. Добавлено
  3.  <t id="9">{1008,9}</t>
  4.  <t id="10">{1008,10}</t>
  5.  <t id="11">{1008,11}</t>
  6.  <t id="12">{1008,12}</t>
  7.  <t id="13">{1008,13}</t>
  8.  <t id="14">{1008,14}</t>
  9.  <t id="15">{1008,15}</t>
  10.  <t id="16">{1008,16}</t>
 



 Код:
  1. <page id="1021" title="Game Starts" descr="0" voice="no">
  2. Изменено
  3.  <t id="900">(VR Universe)Discovery</t>
  4.  <t id="1000">(VR Universe)The Threat</t>
  5.  <t id="1001">The reopening of the Jump Gates triggered a violent struggle for power in your home system of Albion. You return to find both sides crippled and the economy in disarray. Has the threat already arrived?</t>
  6.  <t id="1100">(VR Universe)Restoration Project</t>
  7.  <t id="1101">The legendary ship, the Albion Skunk, is back in your possession but she's certainly seen better days. Stripped of all but her most basic systems, you have the epic task to restore her to her former glory.\n\nThis start scenario will lead you through several tutorials.</t>
  8.  <t id="1103">{20003,13}, {20004,49}, {20005,418}</t>
  9.  <t id="1105">5000 {1001,101}</t>
  10. добавлено
  11.  <t id="1200">(VR Universe)Free Play</t>
  12.  <t id="1201">{1021,201}</t>
  13.  <t id="1202">{1021,1}</t>
  14.  <t id="1203">{20003,1}, {20004,7}, {20005,31}</t>
  15.  <t id="1204">{1021,2}</t>
  16.  <t id="1205">250,000 {1001,101}</t>
  17.  <t id="1206">{1021,3}</t>
  18.  <t id="1207">{20108,901}, {20108,1701}, {20108,5101}</t>
  19.  <t id="1208">{1021,4}</t>
  20.  <t id="1209">{1021,41}</t>
  21.  <t id="1210">{1021,5}</t>
  22.  <t id="1211">{1021,41}</t>
  23.  <t id="1212">{1021,6}</t>
  24.  <t id="1213">{1021,41}</t>
 


 Код:
  1. <page id="1023" title="Input Profile Texts" descr="0" voice="no">
  2. Добавлено
  3.  <t id="5">Default - Thrustmaster HOTAS Warthog</t>
  4.  <t id="6">Default - Saitek X52 Pro</t>
 


 Код:
  1. <page id="1026" title="Mouse Over Text" descr="0" voice="no">
  2. исправлено
  3.  <t id="2601">Flight assist mode makes controlling the ship easier. It can be disabled to allow more extreme aerobatic manoeuvres, but this will require more skill to master.</t>
  4. перед - ( but this will )  поставили запятую ))
  5. Добавили
  6.  <t id="3905">Locate a trader to talk to that buys and sells this item.</t>
  7.  <t id="3906">{1002,21008}</t>
  8.  <t id="3907">View and interact with items in your inventory.</t>
  9.  <t id="3908">View and work on weapon modifications.</t>
  10.  <t id="7002">Trading with this person is not currently possible.</t>
  11.  <t id="20038">Unavailable while in space.</t>
  12.  <t id="20039">Unavailable while not docked.</t>
  13.  <t id="20040">Requires ship to be docked.</t>
 



 Код:
  1. ДОБАВИЛИ РАЗДЕЛЫ
  2. <page id="1028" title="Joy Axis - Oculus" descr="0" voice="no">
  3.  <t id="1">{1008,1}</t>
  4.  <t id="2">{1008,2}</t>
  5.  <t id="3">{1008,3}</t>
  6.  <t id="4">{1008,4}</t>
  7.  <t id="5">{1008,5}</t>
  8.  <t id="6">{1008,6}</t>
  9.  <t id="7">Left Grip</t>
  10.  <t id="8">Right Grip</t>
  11.  <t id="9">Left Yaw</t>
  12.  <t id="10">Left Pitch</t>
  13.  <t id="11">Left Roll</t>
  14.  <t id="12">Right Yaw</t>
  15.  <t id="13">Right Pitch</t>
  16.  <t id="14">Right Roll</t>
  17.  <t id="15">Left Trigger</t>
  18.  <t id="16">Right Trigger</t>
  19. </page>
  20. <page id="1029" title="Joy Buttons - Oculus" descr="0" voice="no">
  21.  <t id="1">A</t>
  22.  <t id="2">B</t>
  23.  <t id="3">X</t>
  24.  <t id="4">Y</t>
  25.  <t id="5">Left Grip</t>
  26.  <t id="6">Right Grip</t>
  27.  <t id="7">Menu Button</t>
  28.  <t id="8">Start</t>
  29.  <t id="9">LS</t>
  30.  <t id="10">RS</t>
  31.  <t id="11">Big Button</t>
  32.  <t id="12">L-thumb rest</t>
  33.  <t id="13">R-thumb rest</t>
  34.  <t id="14">L-index pointing</t>
  35.  <t id="15">R-index pointing</t>
  36.  <t id="16">L-thumb up</t>
  37.  <t id="17">R-thumb up</t>
  38.  <t id="18">Grip</t>
  39.  <t id="19">Application Menu</t>
  40.  <t id="20">Button 20</t>
  41.  <t id="21">Button 21</t>
  42.  <t id="22">Button 22</t>
  43.  <t id="23">Button 23</t>
  44.  <t id="24">Button 24</t>
  45.  <t id="25">Button 25</t>
  46.  <t id="26">Button 26</t>
  47.  <t id="27">Button 27</t>
  48.  <t id="28">Button 28</t>
  49.  <t id="29">Button 29</t>
  50.  <t id="30">Button 30</t>
  51.  <t id="31">Button 31</t>
  52.  <t id="32">Button 32</t>
  53.  <t id="33">D-Pad Up</t>
  54.  <t id="34">D-Pad Up-Right</t>
  55.  <t id="35">D-Pad Right</t>
  56.  <t id="36">D-Pad Down-Right</t>
  57.  <t id="37">D-Pad Down</t>
  58.  <t id="38">D-Pad Down-Left</t>
  59.  <t id="39">D-Pad Left</t>
  60.  <t id="40">D-Pad Up-Left</t>
  61. </page>
  62. <page id="1030" title="Joy Axis (Right) - Vive" descr="0" voice="no">
  63.  <t id="1">(R stands for Right Hand)Trackpad \(Horizontal\) \(R\)</t>
  64.  <t id="2">Trackpad \(Vertical\) \(R\)</t>
  65.  <t id="12">Right Yaw</t>
  66.  <t id="13">Right Pitch</t>
  67.  <t id="14">Right Roll</t>
  68.  <t id="15">Trigger \(R\)</t>
  69. </page>
  70. <page id="1031" title="Joy Axis (Left) - Vive" descr="0" voice="no">
  71.  <t id="1">(L stands for Left Hand)Trackpad \(Horizontal\) \(L\)</t>
  72.  <t id="2">Trackpad \(Vertical\) \(L\)</t>
  73.  <t id="9">Left Yaw</t>
  74.  <t id="10">Left Pitch</t>
  75.  <t id="11">Left Roll</t>
  76.  <t id="15">Trigger \(L\)</t>
  77. </page>
  78. <page id="1032" title="Joy Buttons (Right) - Vive" descr="0" voice="no">
  79.  <t id="5">(R stands for Right Hand)Trigger Button \(R\)</t>
  80.  <t id="9">Trackpad Centre Button \(R\)</t>
  81.  <t id="18">Grip Button \(R\)</t>
  82.  <t id="19">Menu Button \(R\)</t>
  83.  <t id="33">Trackpad Up Button \(R\)</t>
  84.  <t id="35">Trackpad Right Button \(R\)</t>
  85.  <t id="37">Trackpad Down Button \(R\)</t>
  86.  <t id="39">Trackpad Left Button \(R\)</t>
  87. </page>
  88. <page id="1033" title="Joy Buttons (Left) - Vive" descr="0" voice="no">
  89.  <t id="5">(L stands for Left Hand)Trigger Button \(L\)</t>
  90.  <t id="9">Trackpad Centre Button \(L\)</t>
  91.  <t id="18">Grip Button \(L\)</t>
  92.  <t id="19">Menu Button \(L\)</t>
  93.  <t id="33">Trackpad Up Button \(L\)</t>
  94.  <t id="35">Trackpad Right Button \(L\)</t>
  95.  <t id="37">Trackpad Down Button \(L\)</t>
  96.  <t id="39">Trackpad Left Button \(L\)</t>
  97. </page>
 

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