4.00 beta 2 vs 3.61 - Продолжение: <page id= 20201 title= Wares des...
X Rebirth
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X Rebirth  
 

Форум X Rebirth:


    10.06 Вопросница по X-Rebirth
    17.01 X Rebirth Lost Sectors Mod
    17.04 Вопросница по скриптам и модам для X-Rebirth
    15.09 Собрание скриптов и модов для X Rebirth
    21.09 Технические проблемы X Rebirth
    13.09 Мод "Меню строительства кораблей" (релиз)
    29.08 Захват и абордаж в X-Rebirth
    04.02 Русский перевод X-Rebirth
    19.10 Патчи, фиксы, ченджлоги
    04.09 Планы, дела, с кем воюем, что имеем, сколько денег, часы игры и т.д.

Форумы X:


    07.06 X3: Farnham's Legacy
    20.05 Дневники Пилота
    20.05 Вопросница по чистой игре X3:TC
    15.04 Прохождение X3: Farnham's Legacy.
    12.04 ПОЗДРАВЛЯЛКИ
    09.04 Арес
    04.04 Мод X3AP "Горизонт открытий"
 

4.00 beta 2 vs 3.61 - Продолжение: <page id= 20201 title= Wares des...


X Rebirth / Форум / Форум по игре X Rebirth / Русский перевод X-Rebirth

Русский перевод X-Rebirth
(http://x-rebirth.x3tc.net/forum/?tid=46)
Автор: ferrat
(06.11.2015 18:02:49)

4.00 beta 2 vs 3.61  - Продолжение:

<page id="20201" title="Wares" descr="Ware names and descriptions" voice="yes">

 Код:
  1. Добавлено:
  2.  <t id="4851">Kyon Torpedo</t>
  3.  <t id="4852">Not only does the guidance system used in the kyon torpedo allow for much finer direct control over the missile's flight path, but the attached kyon warhead allows for much greater impact than that of a standard torpedo. The design of the warhead means the majority of this damage is absorbed by shields, but of course that means the target will be severely handicapped when attempting to defend against further attacks.</t>
  4.  <t id="15901">Singularity Engine Time Accelerator</t>
  5.  <t id="15902">This product is based on the phenomenon of time and space anomaly observed in the presence of singularity. The SETA is an attachment to the ship's normal operational engine, which can, when activated, compress time up to six fold. Due to the constraints of the space warp it is not possible to alter one's course and velocity due to time compression and the device will be deactivated as soon as any interference to the ship's controls are detected. No known side effects exist but they cannot be ruled out.</t>
  6.  <t id="15903">{20101,15902}</t>
  7.  <t id="16001">Jump Drive Coolant</t>
  8.  <t id="16002">Commonly used aboard capital ships to help cool down the Jump Tunnel Device(translators: see translation of 20104-1401) after a jump, a recent string of high-profile thefts and heists by pirates and independent parties have left small containers of this coolant in the hands of many individuals throughout the Jump Gate Network. While most simply try to sell the coolant, some, particularly pirates, do attempt to make the fluid work with all types of non-standard drive systems, usually with little effect.</t>
  9.  <t id="16003">{20101,16002}</t>
  10.  <t id="16101">Kyon Warhead</t>
  11.  <t id="16102">Salvaged from a wreck, this warhead uses a Kyon pulse to cause structural damage when detonated. Although the technology of the warhead itself remains a mystery, analysis suggests that it could be combined with standard missile components to produce a viable weapon.</t>
  12.  <t id="16103">{20101,16102}</t>
  13.  <t id="16201">SETA</t>
  14.  <t id="16202">It had been thought that the technology to generate a time acceleration field had been lost when the Jump Gates shut down, but it seems an old Singularity Engine Time Acceleration device has been partially repaired. The size of the field is a lot smaller than it would originally have been, but it is capable of being applied to a standard flight suit, allowing the wearer to experience a limited degree of time acceleration relative to their ship, fellow crew members and the universe in general.</t>
  15.  <t id="16203">{20101,16202}</t>
  16.  <t id="16301">Guidance System</t>
  17.  <t id="16302">Guidance systems are used to steer missiles and other free-flying devices towards their targets. This is a second-hand unit of unknown provenance, but it appears to be in good condition.</t>
  18.  <t id="16303">{20201,16302}</t>
  19.  <t id="16401">Detonator</t>
  20.  <t id="16402">Most explosive devices require some form of detonator to trigger them. This is an example of one of the most widely-used detonator models, and can accept a variety of different input signals.</t>
  21.  <t id="16403">{20201,16402}</t>
  22.  <t id="16501">Interface Unit</t>
  23.  <t id="16502">This interface unit is essentially an intelligent signal converter designed to allow different pieces of equipment, developed by different species and using a variety of technologies, to communicate. It has numerous input and output ports, and has a learning mode to allow it to determine the correct signals to use.</t>
  24.  <t id="16503">{20201,16502}</t>
  25.  <t id="16601">Damaged Singularity Engine</t>
  26.  <t id="16602">The damaged remains of this particular Singularity Engine are in a better condition than most. Unlike most examples found to date, the core has not melted and it might be possible to get it working again with the right components. It's definitely going to need a new flux capacitor, however.</t>
  27.  <t id="16603">{20201,16602}</t>
  28.  <t id="16701">Programmable Field Array</t>
  29.  <t id="16702">Engineers developing new forms of spatial fields normally start out using a programmable field array. This allows them to modify the size, shape and composition of the field, but at a much lower power output than would normally be available in a final production model.</t>
  30.  <t id="16703">{20201,16702}</t>
  31.  <t id="16801">Flux Capacitor</t>
  32.  <t id="16802">The flux capacitor itself is a very old piece of technology, but for a long time it was little more than a curiosity with no viable practical application outside the laboratory. This changed with the development of the Singularity Engine, but since the other technologies used in this engine were a closely-guarded secret, now lost, flux capacitors are no longer in production.</t>
  33.  <t id="16803">{20201,16802}</t>
 


<page id="20202" title="Races" descr="Race names and descriptions" voice="yes">

 Код:
  1. Добавлено:
  2.  <t id="901">Kha'ak</t>
  3.  <t id="902">Thought to have been wiped out during Operation Final Fury, very little is known about the Kha'ak other than they seem to be an insectile hive race hell-bent on the destruction of all those that share the Jump Gate network. As a hive race, it is suspected that individual intelligence gives way to a communal or caste mentality, but very little research into the species was completed before Operation Final Fury took place.</t>
  4.  <t id="1001">Unidentifiable</t>
  5.  <t id="1002">No information available</t>
 


<page id="20203" title="Factions" descr="Faction names and descriptions" voice="yes">

 Код:
  1. Добавлено:
  2.  <t id="3001">Terracorp</t>
  3.  <t id="3002">Founded by Kyle Brennan and Elena Kho, Terracorp has become on of the most influential and diverse organisations in Argon space. Though they specialised in private security and consultancy for many years before the Jump Gate shutdown, the corperation also developed a vast economic knowledge and even built its own fleet. This put Terracorp in the ideal position to help the system of Home of Light survive the Dark that followed the shutdown, and under the leadership of CEO Dal Nirin, Terracorp remains as influential and powerful as it ever was.</t>
  4.  <t id="3003">TC</t>
  5.  <t id="3101">Toride Colonists</t>
  6.  <t id="3102">Fleeing from Sol and travelling over many systems when it became clear that the Terrans were losing the Terran Conflict, these colonists eventually settled in previously unexplored space that, at first glance, seemed the perfect place for a new settlement. It was only after the Jump Gate shutdown that the Colonists discovered multiple hostile forces on the very outskirts of the system, already fighting over its ownership. Though they tried to defend their new home, the Toride Colonists were eventually driven out of Toide, and now take refuge from Terracorp in Cold Star.</t>
  7.  <t id="3103">TO</t>
  8.  <t id="3201">Atlas Pirates</t>
  9.  <t id="3202">Finding themselves in Toride long before it was called Toride, the Atlas Pirates were trapped between multiple hostile forces and unable to escape before the Jump Gate shutdown. While they had enough military force to defend themselves, they were without a base of operations. This changed when the Toride Colonists fled their homes, and in an attempt to entrench themselves against their enemies, the Atlas group took over the newly-built Terran stations.</t>
  10.  <t id="3203">AP</t>
  11.  <t id="3301">Unidentifiable</t>
  12.  <t id="3302">{10002,204}</t>
  13.  <t id="3303">UN</t>
 


<page id="20204" title="Jobs" descr="Job names" voice="yes">

 Код:
  1. Добавлено:
  2.  <t id="4401">Architectural Freighter</t>
  3.  <t id="4501">Universal Freighter</t>
  4.  <t id="4601">Energy Importer</t>
  5.  <t id="4701">Energy Exporter</t>
  6.  <t id="10048">Advertisement</t>
 


<page id="20213" title="Object Purpose Types" descr="0" voice="no">

 Код:
  1. Добавлено
  2.  <t id="1000">Racing</t>
 


Новое

 Код:
  1. <page id="20215" title="Ware groups" descr="Names of ware groups" voice="no">
  2.  <t id="101">Agricultural Goods</t>
  3.  <t id="201">Advanced Drones</t>
  4.  <t id="301">Mining Drones</t>
  5.  <t id="401">Standard Drones</t>
  6.  <t id="501">Utility Drones</t>
  7.  <t id="601">Energy</t>
  8.  <t id="701">Food</t>
  9.  <t id="801">Fuel</t>
  10.  <t id="901">Gases</t>
  11.  <t id="1001">High Tech Goods</t>
  12.  <t id="1101">Ice</t>
  13.  <t id="1201">Minerals</t>
  14.  <t id="1301">Missiles</t>
  15.  <t id="1401">Pharmaceutical Goods</t>
  16.  <t id="1501">Refined Goods</t>
  17.  <t id="1601">Shield Generators</t>
  18.  <t id="1701">Ship Technology</t>
  19.  <t id="1801">Standard Turrets</t>
  20.  <t id="1901">Advanced Turrets</t>
  21.  <t id="2001">Weapon Technology</t>
  22.  <t id="2101">Water</t>
  23. </page>
 


<page id="30114" title="Upkeep Missions" descr="0" voice="no">

 Код:
  1. Добавлено
  2.  <t id="20001">Set up a trade ware</t>
  3.  <t id="20002">To fully utilise your station, $OBJECT$, you can ask it to trade wares as well as store them. You can manage the trade offers this station makes through its manager(translators:see 20208,601).</t>
  4.  <t id="20003">Manage station trade offers.</t>
 


<page id="30119" title="Craft Rare Item" descr="0" voice="no">

 Код:
  1.  <t id="1000">or</t> - добавлено
 


НОВОЕ:

 Код:
  1. <page id="30124" title="Cache Sale" descr="0" voice="no">
  2.  <t id="101">Valuable Cache for Sale</t>
  3.  <t id="102">Over the years I've built up a collection of items I don't really have a use for. I have finally decided to get sell them off. It is pretty valuable stuff, so I've set the price at %s. I've left the goods in a secure lockbox out in space. I'll send you directions if you accept the terms.</t>
  4.  <t id="103">the area to find the stash</t>
  5.  <t id="104">Collection of valuable items</t>
  6.  <t id="105">Survive: the ambush</t>
  7.  <t id="201">Ship for Sale</t>
  8.  <t id="202">I have a small ship that no longer suits my needs, so I have decided to sell it on. If you're interested, it is only %s, and I have left it in an area where it should be safe. Accept the terms and I will send you directions.</t>
  9.  <t id="203">the area to find the ship</t>
  10.  <t id="204">Ship</t>
  11.  <t id="205">{30124,105}</t>
  12.  <t id="301">Valuables for Sale</t>
  13.  <t id="302">Looking for that valuable inventory that just never seems to be there when you need it? I've got a deal for you! I've saved up a load of stuff over the years that I want to get rid off, and I am offering it for the low, low price of %s. You want directions? Accept that offer now, now, now!</t>
  14.  <t id="303">{30124,103}</t>
  15.  <t id="304">{30124,104}</t>
  16.  <t id="305">{30124,105}</t>
  17.  <t id="401">Something Just for You!</t>
  18.  <t id="402">The people I work for have procured a lot of inventory in recent months and I'm looking to move it for them. If you think you might be interested in what we have to offer, it will cost you a modest %s. Pay that price and we'll send you directions to a secure lockbox containing your purchase.</t>
  19.  <t id="403">{30124,103}</t>
  20.  <t id="404">{30124,104}</t>
  21.  <t id="405">{30124,105}</t>
  22.  <t id="501">Ship Going Cheap!</t>
  23.  <t id="502">Our group currently has a small ship going cheap, stored in a safe area of space. Because it's second-hand, we're selling it for the low price of %s. If you're interested, contact us. Accept the deal and we'll send you the coordinates to your new ship.</t>
  24.  <t id="503">{30124,203}</t>
  25.  <t id="504">{30124,204}</t>
  26.  <t id="505">{30124,105}</t>
  27.  <t id="601">Sale of the Century!</t>
  28.  <t id="602">I have generously put down a reward somewhere in the sector for those willing to make the trip out there. If you think you might be interested, just pay %s and I will send details to your ship computer.</t>
  29.  <t id="603">the area to find your purchase</t>
  30.  <t id="604">A mystery</t>
  31.  <t id="605">{30124,105}</t>
  32.  <t id="701">Valuable Items Going Spare</t>
  33.  <t id="702">I've come a cross a lot of pretty valuable items on my travels that I simply do not need. I'll sell them to you for the modest price of %s. Just accept the terms and I'll send you directions - I've left everything in a secure lockbox out in space.</t>
  34.  <t id="703">{30124,103}</t>
  35.  <t id="704">Collection of valuable items</t>
  36.  <t id="705">{30124,105}</t>
  37.  <t id="801">Selling Fairly Priced Ship</t>
  38.  <t id="802">I've run into some financial trouble and need to sell my ship. It is in good condition, and I'm selling it for %s. I've left it in a safe area, so if you're interested, accept the terms and I will send you directions.</t>
  39.  <t id="803">{30124,203}</t>
  40.  <t id="804">Ship</t>
  41.  <t id="805">{30124,105}</t>
  42.  <t id="901">Deal Right Here!</t>
  43.  <t id="902">If you want a great deal on some really valuable inventory, look no further. I've got a stash of stuff in a lockbox out in safe space. It's priced at %s. All you have to do is transfer the money and I'll send you the location. You won't regret it.</t>
  44.  <t id="903">{30124,103}</t>
  45.  <t id="904">{30124,104}</t>
  46.  <t id="905">{30124,105}</t>
  47.  <t id="1001">Exactly What You Need!</t>
  48.  <t id="1002">I'm a collector of valuable items. I am in it for the thrill, so the items themselves are going spare. Think you are interested? Pay a lowly %s and I will send directions to your ship computer. That'll take you to a secure lockbox containing your purchase.</t>
  49.  <t id="1003">{30124,103}</t>
  50.  <t id="1004">{30124,104}</t>
  51.  <t id="1005">{30124,105}</t>
  52.  <t id="1101">Second-hand Ship on Sale!</t>
  53.  <t id="1102">Interested in a new small ship for your collection? Fancy an extra set of weapons to help keep you safe in space? We have the ship you need, at the easy price of %s. If you want this deal before it goes, accept this offer and we will send you details on where to find your brand new ship!</t>
  54.  <t id="1103">{30124,203}</t>
  55.  <t id="1104">{30124,204}</t>
  56.  <t id="1105">{30124,105}</t>
  57.  <t id="1201">Mystery Box for Sale!</t>
  58.  <t id="1202">But is it a box? Only I know for sure, but I will give you the chance to find out, and who knows what you might find along the way? All you have to do is pay %s and I will send directions to your ship computer.</t>
  59.  <t id="1203">{30124,603}</t>
  60.  <t id="1204">{30124,604}</t>
  61.  <t id="1205">{30124,105}</t>
  62. </page>
  63. <page id="30125" title="Assist Theft" descr="0" voice="no">
  64.  <t id="101">Hacking Specialist Wanted</t>
  65.  <t id="102">If you are seeing this offer then perhaps you have the skills we are looking for. We're looking for a hacking specialist to improve our chances. Should the operation go as planned, we'll end up with quite a valuable haul, with enough profit to go around.</t>
  66. </page>
  67. <page id="30151" title="Flight School" descr="0" voice="no">
  68.  <t id="1">Flight School</t>
  69.  <t id="2">Learn the basics of operating a ship.</t>
  70.  <t id="3">Tutorial</t>
  71.  <t id="11">(objective)Learn</t>
  72.  <t id="12">Manoeuvring controls</t>
  73.  <t id="13">Throttle controls</t>
  74.  <t id="14">Boosting</t>
  75.  <t id="15">Shields</t>
  76.  <t id="16">Targeting</t>
  77.  <t id="17">Weapons</t>
  78.  <t id="18">(Learn:)To Fly</t>
  79.  <t id="19">(objective)Enable</t>
  80.  <t id="20">(Enable:)Mouse-steering mode</t>
  81.  <t id="21">Look At</t>
  82.  <t id="22">(objective)Engage</t>
  83.  <t id="23">(Engage:)Boost</t>
  84.  <t id="24">(Engage:)Engines</t>
  85.  <t id="25">(objective)Set</t>
  86.  <t id="26">(Set:)Speed</t>
  87.  <t id="27">(objective)Disengage</t>
  88.  <t id="28">(objective)Target(: object)</t>
  89.  <t id="29">(objective)Cycle(: weapon)</t>
  90.  <t id="30">(Cycle:)Primary weapn</t>
  91.  <t id="31">Secondary weapon</t>
  92.  <t id="100">A Flight School is available. Click the flashing event monitor to view the briefing.</t>
  93.  <t id="101">You can still find this Flight School in the Available Missions menu - MAINMENU\(3-2\).</t>
  94.  <t id="102">You can abort this tutorial in the Active Missions menu - MAINMENU\(2-5\).</t>
  95.  <t id="103">You can abort this tutorial in the Active Missions menu - MAINMENU\(3-1\).</t>
  96.  <t id="104">Hold {1019,1} to steer towards your mouse cursor.</t>
  97.  <t id="105">Press "$INPUT_ACTION_TOGGLEMOUSESTEERING$" to enable/disable cursor steering. You will fly towards your mouse cursor.</t>
  98.  <t id="106">Press "$INPUT_STATE_BOOST$" to toggle boosting and travel longer distances in a shorter time.</t>
  99.  <t id="107">Press "$INPUT_STATE_BOOST$" to toggle boosting and travel longer distances in a shorter time.</t>
  100.  <t id="108">Press "$INPUT_STATE_BOOST$" or decelerate with "$INPUT_STATE_FULLREVERSE$" to disengage boosters.</t>
  101.  <t id="109">Press "$INPUT_STATE_BOOST$" or decelerate with "$INPUT_STATE_DECELERATE$" to disengage boosters.</t>
  102.  <t id="110">Press "$INPUT_STATE_FULLREVERSE$" to stop boosting and decelerate.</t>
  103.  <t id="111">Press "$INPUT_STATE_DECELERATE$" to stop boosting and decelerate.</t>
  104.  <t id="112">Press "$INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON$" to switch your missile type.</t>
  105.  <t id="113">When you acquire multiple missile types, you can press "$INPUT_ACTION_CYCLE_NEXT_SECONDARY_WEAPON$" to cycle through them.</t>
  106.  <t id="114">Press "{1019,3}" to fire your weapon towards your mouse cursor.</t>
  107. </page>
 


НОВОЕ:

 Код:
  1. <page id="30306" title="Another Gate Open" descr="0" voice="no">
  2.  <t id="1">Another Gate Open</t>
  3.  <t id="2">No sooner have we resolved one disaster, another potential problem raises its ugly head. (Do not take space out here)</t>
  4.  <t id="3">Another gate has opened in Cold Peaks(translators: see zone name translation). So far nothing has come through it and we have been careful not to let any of our people through from this end. We need someone to take a look. (Do not take space out here)</t>
  5.  <t id="4">If you're willing, please go beyond this new gate and map out the space behind it. We will follow your progress and keep an eye on what's what.\nGood luck, Otani.</t>
  6.  <t id="5">Map out the space behind the new gate.</t>
  7.  <t id="6">Continue to map out the area.</t>
  8.  <t id="7">No... I can't believe it. Home of Light. That was one of the core Argon systems before the gate shut down. It was connected directly to Argon Prime! That's amazing! Please continue mapping the area - if we have found this... who knows what else is out here.</t>
  9.  <t id="8">Well, I think that's everything, Otani. I wasn't expecting you to appear in Maelstrom, but it genuinely looks like whatever shut the Jump Gates in the first place is really starting to connect them back together again. Who knows where this could lead?\nWe have exciting times ahead of us, Otani. Exciting times.\nThank you for your assistance. Your reward is being transferred to you now.</t>
  10. </page>
  11. <page id="30307" title="X-Perimental" descr="0" voice="no">
  12.  <t id="1">X-Perimental</t>
  13.  <t id="2">Scientist looking for research assistant:\n- Must be willing to collect necessary research items\n- Must be willing to test possibly dangerous device\n- More details on mission acceptance</t>
  14.  <t id="11">Thanks for accepting this contract.\nI have been working on this for a long time, and I think it is ready to go. What is it, I hear you ask? An Experimental Jump Drive for small ships, I reply. No, no. Your eyes do not deceive you!\nThe problem is that I am not much of a spacer, and there are parts I am missing. They are listed below.</t>
  15.  <t id="12">Great work. I'm not sure I want to know what trouble you went to to get those parts. Bring them back to me and I will start adding them to what I already have.</t>
  16.  <t id="13">Okay - as I said I will get started on actually putting the Jump Drive together.\nIn the meantime, I could really do with a testbed engine; a good one, if possible. I don't suppose you have one available, do you? No? Could you grab one for me, please?</t>
  17.  <t id="14">That... should work fairly well. If I can get the Drive working with a really rare engine, it should work with the more common ones, right? That makes sense. Fine. Bring it back as soon as you can.</t>
  18.  <t id="15">While I am putting it together there is something else you can do for me. The Drive won't need fuel, but some Jump Drive Coolant(translators:see 20201,16001) might help make jumps quicker.\nI hear a lot of it is ending up in... the wrong hands recently, shall we say? You should grab some for the tests.</t>
  19.  <t id="16">Okay - I can install the Drive on the Skunk now, then we can test it.\nLet's just hope you don't get stuck in a distant part of space where people are under constant threat of destruction by a terrifying race of machines and you become their only chance of survival, hey? That would be terrible...</t>
  20.  <t id="17">Well - I can still contact you, so I guess you haven't jumped out of the Jump Gate network. That is excellent!\nThank you, for all of your help. I do, really, thank you!\nYou can keep the drive I gave you - I've got the blueprints to make my own. With a bit of work, maybe I'll be able to jump to Home of Light and sell it to Terracorp... if they still exist.</t>
  21.  <t id="100">(Objectives)</t>
  22.  <t id="101">Help %s with his work.</t>
  23.  <t id="102">Help %s with her work.</t>
  24.  <t id="103">Collect %s($NUMBER$)x %s($OBJECT$)</t>
  25.  <t id="104">Take the parts back to %s</t>
  26.  <t id="105">Craft a Rare Engine(translators:see 20201,22101)</t>
  27.  <t id="106">Take the Rare Engine back to %s</t>
  28.  <t id="107">Take the coolant back to %s</t>
  29.  <t id="108">Jump to a Jump Gate</t>
  30.  <t id="109">Jump to a jump beacon</t>
  31. </page>
 


<page id="30402" title="Guidance" descr="Guidance helper mission" voice="no">

 Код:
  1. Изменено:
  2.  <t id="1001">Fly to mission offer.</t>
 



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